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Searched refs:D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/nv50/codegen/
Dnv50_ir_from_sm4.h11 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, enumerator
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/codegen/
Dnv50_ir_from_sm4.h11 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, enumerator
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
Dd3dcommon.idl59 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
Dd3dcommon.idl59 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DSwapChain11.cpp649 deviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); in swapRect()
DRenderer11.cpp844 …case GL_TRIANGLE_STRIP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; minCount = 3; br… in applyPrimitiveType()
1790 mDeviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); in maskedClear()
2678 mDeviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); in copyTexture()