Searched refs:DidDrawIfPossibleCompleted (Results 1 – 4 of 4) sorted by relevance
201 state.DidDrawIfPossibleCompleted(false); in TEST()239 state.DidDrawIfPossibleCompleted(false); in TEST()280 state.DidDrawIfPossibleCompleted(false); in TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit()355 state.DidDrawIfPossibleCompleted(false); in TestFailedDrawsDoNotRestartForcedDraw()356 state.DidDrawIfPossibleCompleted(false); in TestFailedDrawsDoNotRestartForcedDraw()378 state.DidDrawIfPossibleCompleted(false); in TestFailedDrawsDoNotRestartForcedDraw()379 state.DidDrawIfPossibleCompleted(false); in TestFailedDrawsDoNotRestartForcedDraw()419 state.DidDrawIfPossibleCompleted(false); in TEST()456 state.DidDrawIfPossibleCompleted(true); in TEST()473 state.DidDrawIfPossibleCompleted(true); in TEST()[all …]
183 void DidDrawIfPossibleCompleted(bool success);
303 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); in DrawAndSwapIfPossible()
1016 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { in DidDrawIfPossibleCompleted() function in cc::SchedulerStateMachine