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Searched refs:EbpHigh (Results 1 – 8 of 8) sorted by relevance

/external/chromium_org/third_party/angle/src/compiler/
DBaseTypes.h19 EbpHigh enumerator
26 case EbpHigh: return "highp"; break; in getPrecisionString()
DInitialize.cpp391 TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near")); in InsertBuiltInFunctions()
392 TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far")); in InsertBuiltInFunctions()
393 TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff")); in InsertBuiltInFunctions()
443 …DepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqF… in IdentifyBuiltIns()
454 …symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPo… in IdentifyBuiltIns()
DCompiler.cpp258 symbolTable.setDefaultPrecision(integer, EbpHigh); in InitBuiltInSymbolTable()
259 symbolTable.setDefaultPrecision(floatingPoint, EbpHigh); in InitBuiltInSymbolTable()
DShaderLang.cpp285 case EbpHigh: in ShGetVariableInfo()
DOutputHLSL.cpp2611 ctorType.setPrecision(EbpHigh); in addConstructor()
3108 case EbpHigh: return GL_HIGH_FLOAT; in glVariablePrecision()
3120 case EbpHigh: return GL_HIGH_INT; in glVariablePrecision()
Dglslang.y917 …if (($2 == EbpHigh) && (context->shaderType == SH_FRAGMENT_SHADER) && !context->fragmentPrecisionH…
1411 $$ = EbpHigh;
DParseContext.cpp1541 …indexedExpression = intermediate.addConstantUnion(unionArray, TType(EbtFloat, EbpHigh, EvqConst), … in addIndexExpression()
Dglslang_tab.cpp3171 …if (((yyvsp[(2) - (4)].interm.precision) == EbpHigh) && (context->shaderType == SH_FRAGMENT_SHADER…
3762 (yyval.interm.precision) = EbpHigh;