Searched refs:EbpHigh (Results 1 – 8 of 8) sorted by relevance
/external/chromium_org/third_party/angle/src/compiler/ |
D | BaseTypes.h | 19 EbpHigh enumerator 26 case EbpHigh: return "highp"; break; in getPrecisionString()
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D | Initialize.cpp | 391 TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near")); in InsertBuiltInFunctions() 392 TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far")); in InsertBuiltInFunctions() 393 TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff")); in InsertBuiltInFunctions() 443 …DepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqF… in IdentifyBuiltIns() 454 …symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPo… in IdentifyBuiltIns()
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D | Compiler.cpp | 258 symbolTable.setDefaultPrecision(integer, EbpHigh); in InitBuiltInSymbolTable() 259 symbolTable.setDefaultPrecision(floatingPoint, EbpHigh); in InitBuiltInSymbolTable()
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D | ShaderLang.cpp | 285 case EbpHigh: in ShGetVariableInfo()
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D | OutputHLSL.cpp | 2611 ctorType.setPrecision(EbpHigh); in addConstructor() 3108 case EbpHigh: return GL_HIGH_FLOAT; in glVariablePrecision() 3120 case EbpHigh: return GL_HIGH_INT; in glVariablePrecision()
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D | glslang.y | 917 …if (($2 == EbpHigh) && (context->shaderType == SH_FRAGMENT_SHADER) && !context->fragmentPrecisionH… 1411 $$ = EbpHigh;
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D | ParseContext.cpp | 1541 …indexedExpression = intermediate.addConstantUnion(unionArray, TType(EbtFloat, EbpHigh, EvqConst), … in addIndexExpression()
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D | glslang_tab.cpp | 3171 …if (((yyvsp[(2) - (4)].interm.precision) == EbpHigh) && (context->shaderType == SH_FRAGMENT_SHADER… 3762 (yyval.interm.precision) = EbpHigh;
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