Searched refs:FloatLeft (Results 1 – 4 of 4) sorted by relevance
59 m_type = FloatLeft; in FloatingObject()151 inline bool ComputeFloatOffsetAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const Floati… in updateOffsetIfNeeded()188 …if (hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, FloatingObject::FloatLeft) && has… in lowestFloatLogicalBottom()189 return max(getCachedlowestFloatLogicalBottom(FloatingObject::FloatLeft), in lowestFloatLogicalBottom()205 if (curType & FloatingObject::FloatLeft) in lowestFloatLogicalBottom()212 …setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObject::FloatLeft, lowestFloa… in lowestFloatLogicalBottom()272 if (type == FloatingObject::FloatLeft) in increaseObjectsCount()280 if (type == FloatingObject::FloatLeft) in decreaseObjectsCount()374 inline LayoutUnit ComputeFloatOffsetAdapter<FloatingObject::FloatLeft>::shapeOffset() const in shapeOffset()394 …ComputeFloatOffsetAdapter<FloatingObject::FloatLeft> adapter(m_renderer, logicalTopAsInt, logicalT… in logicalLeftOffsetForPositioningFloat()[all …]
99 if (newFloat->type() == FloatingObject::FloatLeft) { in shrinkAvailableWidthForNewFloatIfNeeded()
50 enum Type { FloatLeft = 1, FloatRight = 2, FloatLeftRight = 3 }; enumerator
1620 logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft); in getClearDelta()1923 newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft); in clearFloats()2191 logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatLeft), logicalTop); in positionNewFloats()