/external/chromium_org/third_party/WebKit/Source/platform/geometry/ |
D | FloatPoint3D.h | 30 class PLATFORM_EXPORT FloatPoint3D { 32 FloatPoint3D() in FloatPoint3D() function 39 FloatPoint3D(float x, float y, float z) in FloatPoint3D() function 46 FloatPoint3D(const FloatPoint& p) in FloatPoint3D() function 53 FloatPoint3D(const FloatPoint3D& p) in FloatPoint3D() function 94 float dot(const FloatPoint3D& a) const in dot() 102 void cross(const FloatPoint3D& a, const FloatPoint3D& b) in cross() 114 FloatPoint3D cross(const FloatPoint3D& point) const in cross() 116 FloatPoint3D result; in cross() 124 float distanceTo(const FloatPoint3D& a) const; [all …]
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D | FloatPoint3D.cpp | 30 void FloatPoint3D::normalize() in normalize()
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/external/chromium_org/third_party/WebKit/Source/modules/webaudio/ |
D | AudioListener.h | 49 void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); } in setPosition() 50 void setPosition(const FloatPoint3D &position) { m_position = position; } in setPosition() 51 const FloatPoint3D& position() const { return m_position; } in position() 56 setOrientation(FloatPoint3D(x, y, z)); in setOrientation() 57 setUpVector(FloatPoint3D(upX, upY, upZ)); in setOrientation() 59 void setOrientation(const FloatPoint3D &orientation) { m_orientation = orientation; } in setOrientation() 60 const FloatPoint3D& orientation() const { return m_orientation; } in orientation() 63 void setUpVector(const FloatPoint3D &upVector) { m_upVector = upVector; } in setUpVector() 64 const FloatPoint3D& upVector() const { return m_upVector; } in upVector() 67 void setVelocity(float x, float y, float z) { setVelocity(FloatPoint3D(x, y, z)); } in setVelocity() [all …]
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D | PannerNode.cpp | 67 m_position = FloatPoint3D(0, 0, 0); in PannerNode() 68 m_orientation = FloatPoint3D(1, 0, 0); in PannerNode() 69 m_velocity = FloatPoint3D(0, 0, 0); in PannerNode() 267 FloatPoint3D listenerPosition = listener()->position(); in getAzimuthElevation() 268 FloatPoint3D sourceListener = m_position - listenerPosition; in getAzimuthElevation() 280 FloatPoint3D listenerFront = listener()->orientation(); in getAzimuthElevation() 281 FloatPoint3D listenerUp = listener()->upVector(); in getAzimuthElevation() 282 FloatPoint3D listenerRight = listenerFront.cross(listenerUp); in getAzimuthElevation() 285 FloatPoint3D listenerFrontNorm = listenerFront; in getAzimuthElevation() 288 FloatPoint3D up = listenerRight.cross(listenerFrontNorm); in getAzimuthElevation() [all …]
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D | PannerNode.h | 87 FloatPoint3D position() const { return m_position; } in position() 88 void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); } in setPosition() 91 FloatPoint3D orientation() const { return m_position; } in orientation() 92 void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); } in setOrientation() 95 FloatPoint3D velocity() const { return m_velocity; } in velocity() 96 void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); } in setVelocity() 145 FloatPoint3D m_position; 146 FloatPoint3D m_orientation; 147 FloatPoint3D m_velocity;
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/ |
D | SpotLightSource.h | 32 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, in create() 33 const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) in create() 38 const FloatPoint3D& position() const { return m_position; } in position() 39 const FloatPoint3D& direction() const { return m_direction; } in direction() 59 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, in SpotLightSource() 69 FloatPoint3D m_position; 70 FloatPoint3D m_direction;
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D | PointLightSource.h | 32 static PassRefPtr<PointLightSource> create(const FloatPoint3D& position) in create() 37 const FloatPoint3D& position() const { return m_position; } in position() 48 PointLightSource(const FloatPoint3D& position) in PointLightSource() 54 FloatPoint3D m_position;
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D | LightSource.h | 52 FloatPoint3D lightVector; 53 FloatPoint3D colorVector; 56 FloatPoint3D directionVector; 57 FloatPoint3D privateColorVector;
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D | PointLightSource.cpp | 74 static TextStream& operator<<(TextStream& ts, const FloatPoint3D& p) in operator <<()
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D | FELighting.cpp | 190 FloatPoint3D halfwayVector = paintingData.lightVector; in inlineSetPixel() 199 FloatPoint3D normalVector; in inlineSetPixel() 208 FloatPoint3D halfwayVector = paintingData.lightVector; in inlineSetPixel() 315 …paintingData.colorVector = FloatPoint3D(m_lightingColor.red(), m_lightingColor.green(), m_lighting… in drawLighting() 431 FloatPoint3D position = pointLightSource->position(); in createImageFilter()
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D | SpotLightSource.cpp | 178 static TextStream& operator<<(TextStream& ts, const FloatPoint3D& p) in operator <<()
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/external/chromium_org/third_party/WebKit/Source/platform/audio/ |
D | Cone.cpp | 45 double ConeEffect::gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D l… in gain() 51 FloatPoint3D sourceToListener = listenerPosition - sourcePosition; in gain() 54 FloatPoint3D normalizedSourceOrientation = sourceOrientation; in gain()
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D | Cone.h | 44 …double gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosi…
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/external/chromium_org/third_party/WebKit/Source/core/svg/ |
D | SVGFESpotLightElement.cpp | 41 FloatPoint3D pos(xCurrentValue(), yCurrentValue(), zCurrentValue()); in lightSource() 42 … FloatPoint3D direction(pointsAtXCurrentValue(), pointsAtYCurrentValue(), pointsAtZCurrentValue()); in lightSource()
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D | SVGFEPointLightElement.cpp | 41 … return PointLightSource::create(FloatPoint3D(xCurrentValue(), yCurrentValue(), zCurrentValue())); in lightSource()
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/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
D | TransformationMatrix.h | 118 FloatPoint3D mapPoint(const FloatPoint3D&) const; 344 FloatPoint3D internalMapPoint(const FloatPoint3D& sourcePoint) const in internalMapPoint() 350 …return FloatPoint3D(static_cast<float>(resultX), static_cast<float>(resultY), static_cast<float>(r… in internalMapPoint()
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D | TransformationMatrix.cpp | 657 FloatPoint3D TransformationMatrix::mapPoint(const FloatPoint3D& p) const in mapPoint() 660 return FloatPoint3D(p.x() + static_cast<float>(m_matrix[3][0]), in mapPoint()
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/ |
D | GraphicsLayer.h | 151 const FloatPoint3D& anchorPoint() const { return m_anchorPoint; } in anchorPoint() 152 void setAnchorPoint(const FloatPoint3D&); 346 FloatPoint3D m_anchorPoint;
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D | GraphicsLayer.cpp | 597 if (m_anchorPoint != FloatPoint3D(0.5f, 0.5f, 0)) { in dumpProperties() 817 void GraphicsLayer::setAnchorPoint(const FloatPoint3D& point) in setAnchorPoint()
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/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
D | CompositedLayerMapping.h | 232 FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const;
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D | CompositedLayerMapping.cpp | 685 FloatPoint3D transformOrigin = computeTransformOrigin(borderBox); in updateGraphicsLayerGeometry() 687 …FloatPoint3D anchor(relativeCompositingBounds.width() != 0.0f ? ((layerBounds.x() - relativeCompos… in updateGraphicsLayerGeometry() 710 m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5f, 0.5f, 0)); in updateGraphicsLayerGeometry() 1157 m_backgroundLayer->setAnchorPoint(FloatPoint3D()); in updateBackgroundLayer() 1621 FloatPoint3D CompositedLayerMapping::computeTransformOrigin(const IntRect& borderBox) const in computeTransformOrigin() 1625 FloatPoint3D origin; in computeTransformOrigin()
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/external/chromium_org/third_party/WebKit/Source/core/inspector/ |
D | InspectorLayerTreeAgent.cpp | 103 const FloatPoint3D& anchor = graphicsLayer->anchorPoint(); in buildObjectForLayer()
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/external/chromium_org/third_party/WebKit/Source/platform/ |
D | blink_platform.gypi | 399 'geometry/FloatPoint3D.cpp', 400 'geometry/FloatPoint3D.h',
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D | blink_platform.target.linux-mips.mk | 220 third_party/WebKit/Source/platform/geometry/FloatPoint3D.cpp \
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D | blink_platform.target.linux-x86.mk | 220 third_party/WebKit/Source/platform/geometry/FloatPoint3D.cpp \
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