/external/chromium_org/third_party/WebKit/Source/platform/graphics/ |
D | GraphicsContext3D.h | 72 GC3Dint size; 114 virtual void onErrorMessage(const String& message, GC3Dint id) = 0; 141 …um target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint bord… 164 GC3Dint alignment, 232 void clearStencil(GC3Dint s); 236 …pressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsi… 237 …void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3… 238 …mage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei wi… 239 …void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x… 247 void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count); [all …]
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D | GraphicsContext3D.cpp | 320 DELEGATE_TO_WEBCONTEXT_1(clearStencil, GC3Dint) in DELEGATE_TO_WEBCONTEXT_4() 324 DELEGATE_TO_WEBCONTEXT_8(compressedTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Ds… in DELEGATE_TO_WEBCONTEXT_4() 325 …ATE_TO_WEBCONTEXT_9(compressedTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint… in DELEGATE_TO_WEBCONTEXT_4() 326 …_TO_WEBCONTEXT_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsiz… in DELEGATE_TO_WEBCONTEXT_4() 327 DELEGATE_TO_WEBCONTEXT_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, … in DELEGATE_TO_WEBCONTEXT_4() 335 DELEGATE_TO_WEBCONTEXT_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei) in DELEGATE_TO_WEBCONTEXT_4() 343 …GATE_TO_WEBCONTEXT_5(framebufferTexture2D, GC3Denum, GC3Denum, GC3Denum, Platform3DObject, GC3Dint) in DELEGATE_TO_WEBCONTEXT_4() 371 GC3Dint GraphicsContext3D::getAttribLocation(Platform3DObject program, const String& name) in DELEGATE_TO_WEBCONTEXT_4() 377 DELEGATE_TO_WEBCONTEXT_3(getBufferParameteriv, GC3Denum, GC3Denum, GC3Dint*) in DELEGATE_TO_WEBCONTEXT_2() 395 DELEGATE_TO_WEBCONTEXT_4(getFramebufferAttachmentParameteriv, GC3Denum, GC3Denum, GC3Denum, GC3Dint… in DELEGATE_TO_WEBCONTEXT_R() [all …]
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D | Extensions3D.h | 264 bool canUseCopyTextureCHROMIUM(GC3Denum destFormat, GC3Denum destType, GC3Dint level); 265 …void copyTextureCHROMIUM(GC3Denum, Platform3DObject, Platform3DObject, GC3Dint, GC3Denum, GC3Denum… 301 void getQueryivEXT(GC3Denum, GC3Denum, GC3Dint*); 308 … void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
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D | Extensions3D.cpp | 166 void Extensions3D::getQueryivEXT(GC3Denum target, GC3Denum pname, GC3Dint* params) in getQueryivEXT() 176 bool Extensions3D::canUseCopyTextureCHROMIUM(GC3Denum destFormat, GC3Denum destType, GC3Dint level) in canUseCopyTextureCHROMIUM() 187 …IUM(GC3Denum target, Platform3DObject sourceId, Platform3DObject destId, GC3Dint level, GC3Denum i… in copyTextureCHROMIUM() 217 void Extensions3D::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsize… in drawArraysInstancedANGLE()
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D | GraphicsTypes3D.h | 41 typedef int GC3Dint; typedef
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D | ImageBuffer.h | 106 …bool copyToPlatformTexture(GraphicsContext3D&, Platform3DObject, GC3Denum, GC3Denum, GC3Dint, bool…
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
D | WebGLShaderPrecisionFormat.h | 39 …static PassRefPtr<WebGLShaderPrecisionFormat> create(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint p… 41 GC3Dint rangeMin() const; 42 GC3Dint rangeMax() const; 43 GC3Dint precision() const; 46 WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision); 48 GC3Dint m_rangeMin; 49 GC3Dint m_rangeMax; 50 GC3Dint m_precision;
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D | WebGLRenderingContext.h | 122 void clearStencil(GC3Dint); 126 …void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, 127 GC3Dsizei height, GC3Dint border, ArrayBufferView* data); 128 void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, 131 …mage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei wi… 132 …void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x… 156 void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count); 159 … void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount); 167 …rTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture*, GC3Dint level); 174 GC3Dint getAttribLocation(WebGLProgram*, const String& name); [all …]
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D | WebGLShaderPrecisionFormat.cpp | 34 …derPrecisionFormat> WebGLShaderPrecisionFormat::create(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint… in create() 39 GC3Dint WebGLShaderPrecisionFormat::rangeMin() const in rangeMin() 44 GC3Dint WebGLShaderPrecisionFormat::rangeMax() const in rangeMax() 49 GC3Dint WebGLShaderPrecisionFormat::precision() const in precision() 54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint … in WebGLShaderPrecisionFormat()
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D | WebGLTexture.h | 47 void setTarget(GC3Denum target, GC3Dint maxLevel); 48 void setParameteri(GC3Denum pname, GC3Dint param); 55 …void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsi… 61 GC3Denum getInternalFormat(GC3Denum target, GC3Dint level) const; 62 GC3Denum getType(GC3Denum target, GC3Dint level) const; 63 GC3Dsizei getWidth(GC3Denum target, GC3Dint level) const; 64 GC3Dsizei getHeight(GC3Denum target, GC3Dint level) const; 65 bool isValid(GC3Denum target, GC3Dint level) const; 76 static GC3Dint computeLevelCount(GC3Dsizei width, GC3Dsizei height); 117 const LevelInfo* getLevelInfo(GC3Denum target, GC3Dint level) const;
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D | WebGLTexture.cpp | 62 void WebGLTexture::setTarget(GC3Denum target, GC3Dint maxLevel) in setTarget() 84 void WebGLTexture::setParameteri(GC3Denum pname, GC3Dint param) in setParameteri() 137 GC3Dint iparam = static_cast<GC3Dint>(param); in setParameterf() 141 void WebGLTexture::setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei … in setLevelInfo() 165 GC3Dint levelCount = computeLevelCount(width, height); in generateMipmapLevelInfo() 166 for (GC3Dint level = 1; level < levelCount; ++level) { in generateMipmapLevelInfo() 178 GC3Denum WebGLTexture::getInternalFormat(GC3Denum target, GC3Dint level) const in getInternalFormat() 186 GC3Denum WebGLTexture::getType(GC3Denum target, GC3Dint level) const in getType() 194 GC3Dsizei WebGLTexture::getWidth(GC3Denum target, GC3Dint level) const in getWidth() 202 GC3Dsizei WebGLTexture::getHeight(GC3Denum target, GC3Dint level) const in getHeight() [all …]
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D | WebGLUniformLocation.h | 39 static PassRefPtr<WebGLUniformLocation> create(WebGLProgram*, GC3Dint location); 43 GC3Dint location() const; 46 WebGLUniformLocation(WebGLProgram*, GC3Dint location); 50 GC3Dint m_location;
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D | WebGLActiveInfo.h | 39 static PassRefPtr<WebGLActiveInfo> create(const String& name, GC3Denum type, GC3Dint size) in create() 45 GC3Dint size() const { return m_size; } in size() 48 WebGLActiveInfo(const String& name, GC3Denum type, GC3Dint size) in WebGLActiveInfo() 60 GC3Dint m_size;
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D | WebGLRenderingContext.cpp | 242 GC3Dint clamp(GC3Dint value, GC3Dint min, GC3Dint max) in clamp() 483 virtual void onErrorMessage(const String& message, GC3Dint) in onErrorMessage() argument 640 GC3Dint numCombinedTextureImageUnits = 0; in initializeNewContext() 645 GC3Dint numVertexAttribs = 0; in initializeNewContext() 944 GC3Dint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize); in reshape() 948 GC3Dint maxWidth = std::min(maxSize, m_maxViewportDims[0]); in reshape() 949 GC3Dint maxHeight = std::min(maxSize, m_maxViewportDims[1]); in reshape() 993 return sizeof(GC3Dint); in sizeInBytes() 1140 GC3Dint maxLevel = 0; in bindTexture() 1362 void WebGLRenderingContext::clearStencil(GC3Dint s) in clearStencil() [all …]
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D | WebGLUniformLocation.cpp | 33 PassRefPtr<WebGLUniformLocation> WebGLUniformLocation::create(WebGLProgram* program, GC3Dint locati… in create() 38 WebGLUniformLocation::WebGLUniformLocation(WebGLProgram* program, GC3Dint location) in WebGLUniformLocation() 56 GC3Dint WebGLUniformLocation::location() const in location()
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D | WebGLProgram.h | 44 GC3Dint getActiveAttribLocation(GC3Duint index); 74 Vector<GC3Dint> m_activeAttribLocations; 76 GC3Dint m_linkStatus;
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D | WebGLDrawBuffers.cpp | 108 GC3Dint maxDrawBuffers = 0; in satisfiesWebGLRequirements() 109 GC3Dint maxColorAttachments = 0; in satisfiesWebGLRequirements() 139 GC3Dint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments); in satisfiesWebGLRequirements() 140 for (GC3Dint i = 0; i < maxAllowedBuffers; ++i) { in satisfiesWebGLRequirements()
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D | WebGLProgram.cpp | 73 GC3Dint WebGLProgram::getActiveAttribLocation(GC3Duint index) in getActiveAttribLocation() 165 GC3Dint numAttribs = 0; in cacheActiveAttribLocations() 186 GC3Dint linkStatus = 0; in cacheInfoIfNeeded()
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D | WebGLVertexArrayObjectOES.h | 65 GC3Dint size; 83 …void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintp…
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D | WebGLFramebuffer.cpp | 158 …assRefPtr<WebGLFramebuffer::WebGLAttachment> create(WebGLTexture*, GC3Denum target, GC3Dint level); 161 WebGLTextureAttachment(WebGLTexture*, GC3Denum target, GC3Dint level); 179 GC3Dint m_level; 182 …GLAttachment> WebGLTextureAttachment::create(WebGLTexture* texture, GC3Denum target, GC3Dint level) in create() 187 …WebGLTextureAttachment::WebGLTextureAttachment(WebGLTexture* texture, GC3Denum target, GC3Dint lev… in WebGLTextureAttachment() 301 …tForBoundFramebuffer(GC3Denum attachment, GC3Denum texTarget, WebGLTexture* texture, GC3Dint level) in setAttachmentForBoundFramebuffer()
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D | ANGLEInstancedArrays.h | 51 … void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
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D | ANGLEInstancedArrays.cpp | 72 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, … in drawArraysInstancedANGLE()
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D | WebGLFramebuffer.h | 71 …tachmentForBoundFramebuffer(GC3Denum attachment, GC3Denum texTarget, WebGLTexture*, GC3Dint level);
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/ |
D | DrawingBuffer.h | 116 void setActiveTextureUnit(GC3Dint textureUnit) { m_activeTextureUnit = textureUnit; } in setActiveTextureUnit() 133 GC3Denum destType, GC3Dint level, bool premultiplyAlpha, bool flipY);
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/external/chromium_org/third_party/WebKit/Source/core/html/ |
D | HTMLVideoElement.h | 58 …bool copyVideoTextureToPlatformTexture(GraphicsContext3D*, Platform3DObject texture, GC3Dint level…
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