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Searched refs:GL_BINDING_CALL (Results 1 – 6 of 6) sorted by relevance

/external/chromium_org/ui/gl/
Dgl_gl_api_implementation.cc100 static void GL_BINDING_CALL CustomTexImage2D( in CustomTexImage2D()
112 static void GL_BINDING_CALL CustomTexSubImage2D( in CustomTexSubImage2D()
120 static void GL_BINDING_CALL CustomTexStorage2DEXT( in CustomTexStorage2DEXT()
128 static void GL_BINDING_CALL CustomRenderbufferStorageEXT( in CustomRenderbufferStorageEXT()
139 static void GL_BINDING_CALL CustomRenderbufferStorageMultisampleEXT( in CustomRenderbufferStorageMultisampleEXT()
Dgl_implementation_ozone.cc19 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf()
23 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef()
Dgl_bindings.h191 #define GL_BINDING_CALL WINAPI macro
193 #define GL_BINDING_CALL macro
333 void* GL_BINDING_CALL GetMockGLProcAddress(const char* name);
Dgl_implementation_android.cc21 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf()
25 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef()
Dgl_implementation_x11.cc24 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf()
28 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef()
Dgl_implementation_win.cc39 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf()
43 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef()