Searched refs:GL_BINDING_CALL (Results 1 – 6 of 6) sorted by relevance
100 static void GL_BINDING_CALL CustomTexImage2D( in CustomTexImage2D()112 static void GL_BINDING_CALL CustomTexSubImage2D( in CustomTexSubImage2D()120 static void GL_BINDING_CALL CustomTexStorage2DEXT( in CustomTexStorage2DEXT()128 static void GL_BINDING_CALL CustomRenderbufferStorageEXT( in CustomRenderbufferStorageEXT()139 static void GL_BINDING_CALL CustomRenderbufferStorageMultisampleEXT( in CustomRenderbufferStorageMultisampleEXT()
19 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf()23 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef()
191 #define GL_BINDING_CALL WINAPI macro193 #define GL_BINDING_CALL macro333 void* GL_BINDING_CALL GetMockGLProcAddress(const char* name);
21 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf()25 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef()
24 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf()28 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef()
39 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf()43 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef()