Searched refs:GL_DEPTH24_STENCIL8 (Results 1 – 9 of 9) sorted by relevance
/external/chromium_org/ui/gl/ |
D | gl_bindings.h | 144 #ifndef GL_DEPTH24_STENCIL8 145 #define GL_DEPTH24_STENCIL8 0x88F0 macro
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/external/chromium_org/gpu/command_buffer/service/ |
D | feature_info_unittest.cc | 281 GL_DEPTH24_STENCIL8)); in TEST_F() 718 GL_DEPTH24_STENCIL8)); in TEST_F() 731 GL_DEPTH24_STENCIL8)); in TEST_F() 745 GL_DEPTH24_STENCIL8)); in TEST_F() 946 info_->validators()->render_buffer_format.IsValid(GL_DEPTH24_STENCIL8)); in TEST_F()
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D | feature_info.cc | 367 validators_.render_buffer_format.AddValue(GL_DEPTH24_STENCIL8); in InitializeFeatures()
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D | gles2_cmd_decoder_unittest.cc | 33 #if !defined(GL_DEPTH24_STENCIL8) 34 #define GL_DEPTH24_STENCIL8 0x88F0 macro 4279 GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50)) in TEST_F() 4283 cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50); in TEST_F() 4350 GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50)) in TEST_F() 4354 cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50); in TEST_F()
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D | gles2_cmd_decoder.cc | 2393 offscreen_target_depth_format_ = GL_DEPTH24_STENCIL8; in Initialize() 2417 offscreen_target_depth_format_ = GL_DEPTH24_STENCIL8; in Initialize() 3496 offscreen_target_depth_format_ == GL_DEPTH24_STENCIL8; in ResizeOffscreenFrameBuffer() 3768 offscreen_target_depth_format_ == GL_DEPTH24_STENCIL8; in BoundFramebufferHasStencilAttachment()
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
D | st_cb_drawpixels.c | 365 return GL_DEPTH24_STENCIL8; in internal_format()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_drawpixels.c | 365 return GL_DEPTH24_STENCIL8; in internal_format()
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/external/chromium_org/third_party/mesa/src/include/GL/ |
D | glext.h | 1947 #define GL_DEPTH24_STENCIL8 0x88F0 macro
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/external/mesa3d/include/GL/ |
D | glext.h | 1947 #define GL_DEPTH24_STENCIL8 0x88F0 macro
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