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Searched refs:GL_DEPTH24_STENCIL8 (Results 1 – 9 of 9) sorted by relevance

/external/chromium_org/ui/gl/
Dgl_bindings.h144 #ifndef GL_DEPTH24_STENCIL8
145 #define GL_DEPTH24_STENCIL8 0x88F0 macro
/external/chromium_org/gpu/command_buffer/service/
Dfeature_info_unittest.cc281 GL_DEPTH24_STENCIL8)); in TEST_F()
718 GL_DEPTH24_STENCIL8)); in TEST_F()
731 GL_DEPTH24_STENCIL8)); in TEST_F()
745 GL_DEPTH24_STENCIL8)); in TEST_F()
946 info_->validators()->render_buffer_format.IsValid(GL_DEPTH24_STENCIL8)); in TEST_F()
Dfeature_info.cc367 validators_.render_buffer_format.AddValue(GL_DEPTH24_STENCIL8); in InitializeFeatures()
Dgles2_cmd_decoder_unittest.cc33 #if !defined(GL_DEPTH24_STENCIL8)
34 #define GL_DEPTH24_STENCIL8 0x88F0 macro
4279 GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50)) in TEST_F()
4283 cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50); in TEST_F()
4350 GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50)) in TEST_F()
4354 cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50); in TEST_F()
Dgles2_cmd_decoder.cc2393 offscreen_target_depth_format_ = GL_DEPTH24_STENCIL8; in Initialize()
2417 offscreen_target_depth_format_ = GL_DEPTH24_STENCIL8; in Initialize()
3496 offscreen_target_depth_format_ == GL_DEPTH24_STENCIL8; in ResizeOffscreenFrameBuffer()
3768 offscreen_target_depth_format_ == GL_DEPTH24_STENCIL8; in BoundFramebufferHasStencilAttachment()
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
Dst_cb_drawpixels.c365 return GL_DEPTH24_STENCIL8; in internal_format()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c365 return GL_DEPTH24_STENCIL8; in internal_format()
/external/chromium_org/third_party/mesa/src/include/GL/
Dglext.h1947 #define GL_DEPTH24_STENCIL8 0x88F0 macro
/external/mesa3d/include/GL/
Dglext.h1947 #define GL_DEPTH24_STENCIL8 0x88F0 macro