Searched refs:GL_DEPTH24_STENCIL8_OES (Results 1 – 19 of 19) sorted by relevance
265 format == GL_DEPTH24_STENCIL8_OES) in IsDepthTexture()276 format == GL_DEPTH24_STENCIL8_OES) in IsStencilTexture()425 case GL_UNSIGNED_INT_24_8_OES: return GL_DEPTH24_STENCIL8_OES; in ConvertSizedInternalFormat()465 case GL_DEPTH24_STENCIL8_OES: return GL_DEPTH_STENCIL_OES; in ExtractFormat()499 case GL_DEPTH24_STENCIL8_OES: return GL_UNSIGNED_INT_24_8_OES; in ExtractType()516 case GL_DEPTH24_STENCIL8_OES: in IsColorRenderable()532 case GL_DEPTH24_STENCIL8_OES: in IsDepthRenderable()553 case GL_DEPTH24_STENCIL8_OES: in IsStencilRenderable()703 case GL_DEPTH24_STENCIL8_OES: return 24; in GetDepthSize()712 case GL_DEPTH24_STENCIL8_OES: return 8; in GetStencilSize()
445 …mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples, true… in DepthStencilbuffer()449 mInternalFormat = GL_DEPTH24_STENCIL8_OES; in DepthStencilbuffer()
1398 case GL_DEPTH24_STENCIL8_OES: in glCopyTexImage2D()4897 case GL_DEPTH24_STENCIL8_OES: in glRenderbufferStorageMultisampleANGLE()5824 case GL_DEPTH24_STENCIL8_OES: in glTexStorage2DEXT()
1084 case GL_DEPTH24_STENCIL8_OES: in setRenderbufferStorage()
252 case GL_DEPTH24_STENCIL8_OES: return D3DFMT_D24S8; in ConvertRenderbufferFormat()375 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()383 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()390 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()397 return GL_DEPTH24_STENCIL8_OES; in ConvertRenderTargetFormat()411 return GL_DEPTH24_STENCIL8_OES; in ConvertRenderTargetFormat()424 return GL_DEPTH24_STENCIL8_OES; in GetEquivalentFormat()436 case D3DFMT_D24S8: return GL_DEPTH24_STENCIL8_OES; in GetEquivalentFormat()
233 case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()238 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()252 return GL_DEPTH24_STENCIL8_OES; in ConvertRenderbufferFormat()293 return GL_DEPTH24_STENCIL8_OES; in ConvertTextureInternalFormat()323 case GL_DEPTH24_STENCIL8_OES: in ConvertRenderbufferFormat()379 case GL_DEPTH24_STENCIL8_OES: in ConvertTextureFormat()
2498 case GL_DEPTH24_STENCIL8_OES: in ConvertTextureInternalFormat()
140 #ifndef GL_DEPTH24_STENCIL8_OES141 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
363 case GL_DEPTH24_STENCIL8_OES: in ElementsPerGroup()467 case GL_DEPTH24_STENCIL8_OES: in RenderbufferBytesPerPixel()663 case GL_DEPTH24_STENCIL8_OES: in GetChannelsForFormat()
230 4u, GLES2Util::RenderbufferBytesPerPixel(GL_DEPTH24_STENCIL8_OES)); in TEST_F()
91 case GL_DEPTH24_STENCIL8_OES: in Config()
297 GL_DEPTH24_STENCIL8_OES)); in TEST_F()704 GL_DEPTH24_STENCIL8_OES)); in TEST_F()
165 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
93 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro