/external/chromium_org/ui/gl/ |
D | gl_bindings.h | 44 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/cc/test/ |
D | fake_web_graphics_context_3d.cc | 167 case GL_HIGH_FLOAT: in getShaderPrecisionFormat()
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/external/chromium_org/gpu/command_buffer/service/ |
D | gles2_cmd_validation_implementation_autogen.h | 361 GL_HIGH_FLOAT,
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D | gles2_cmd_decoder_unittest.cc | 1389 cmd.Init(GL_VERTEX_SHADER, GL_HIGH_FLOAT, in TEST_F() 1405 cmd.Init(GL_VERTEX_SHADER, GL_HIGH_FLOAT, in TEST_F() 1415 cmd.Init(GL_TEXTURE_2D, GL_HIGH_FLOAT, in TEST_F() 1429 cmd.Init(GL_VERTEX_SHADER, GL_HIGH_FLOAT, in TEST_F()
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D | gles2_cmd_decoder.cc | 112 case GL_HIGH_FLOAT: in GetShaderPrecisionFormatImpl() 145 if (precision_type == GL_HIGH_FLOAT && in GetShaderPrecisionFormatImpl() 2659 GetShaderPrecisionFormatImpl(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, in InitializeShaderTranslator()
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/external/chromium_org/gpu/command_buffer/common/ |
D | gles2_cmd_utils_implementation_autogen.h | 1180 { GL_HIGH_FLOAT, "GL_HIGH_FLOAT" }, in GetStringShaderPrecision()
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | ProgramBinary.cpp | 1963 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0)); in link() 1964 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0)); in link() 1965 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0)); in link()
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D | libGLESv2.cpp | 3743 case GL_HIGH_FLOAT: in glGetShaderPrecisionFormat()
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/external/chromium_org/third_party/mesa/src/include/GLES2/ |
D | gl2.h | 421 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/third_party/angle/include/GLES2/ |
D | gl2.h | 421 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/third_party/khronos/GLES2/ |
D | gl2.h | 422 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 421 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/ppapi/lib/gl/include/GLES2/ |
D | gl2.h | 418 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 1486 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
D | shaderapi.c | 1486 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
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/external/chromium_org/gpu/command_buffer/client/ |
D | gles2_implementation_unittest.cc | 640 expected3.cmd.Init(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, in TEST_F() 646 gl_->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, in TEST_F()
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D | gles2_implementation.cc | 228 { GL_VERTEX_SHADER, GL_HIGH_FLOAT }, in QueryAndCacheStaticState() 234 { GL_FRAGMENT_SHADER, GL_HIGH_FLOAT }, in QueryAndCacheStaticState()
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/external/chromium_org/third_party/angle/src/compiler/ |
D | OutputHLSL.cpp | 3108 case EbpHigh: return GL_HIGH_FLOAT; in glVariablePrecision()
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
D | WebGLRenderingContext.cpp | 2599 case GL_HIGH_FLOAT: in getShaderPrecisionFormat()
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/external/chromium_org/third_party/mesa/src/include/GL/ |
D | glext.h | 2413 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/mesa3d/include/GL/ |
D | glext.h | 2413 #define GL_HIGH_FLOAT 0x8DF2 macro
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