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Searched refs:GL_HIGH_FLOAT (Results 1 – 21 of 21) sorted by relevance

/external/chromium_org/ui/gl/
Dgl_bindings.h44 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/cc/test/
Dfake_web_graphics_context_3d.cc167 case GL_HIGH_FLOAT: in getShaderPrecisionFormat()
/external/chromium_org/gpu/command_buffer/service/
Dgles2_cmd_validation_implementation_autogen.h361 GL_HIGH_FLOAT,
Dgles2_cmd_decoder_unittest.cc1389 cmd.Init(GL_VERTEX_SHADER, GL_HIGH_FLOAT, in TEST_F()
1405 cmd.Init(GL_VERTEX_SHADER, GL_HIGH_FLOAT, in TEST_F()
1415 cmd.Init(GL_TEXTURE_2D, GL_HIGH_FLOAT, in TEST_F()
1429 cmd.Init(GL_VERTEX_SHADER, GL_HIGH_FLOAT, in TEST_F()
Dgles2_cmd_decoder.cc112 case GL_HIGH_FLOAT: in GetShaderPrecisionFormatImpl()
145 if (precision_type == GL_HIGH_FLOAT && in GetShaderPrecisionFormatImpl()
2659 GetShaderPrecisionFormatImpl(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, in InitializeShaderTranslator()
/external/chromium_org/gpu/command_buffer/common/
Dgles2_cmd_utils_implementation_autogen.h1180 { GL_HIGH_FLOAT, "GL_HIGH_FLOAT" }, in GetStringShaderPrecision()
/external/chromium_org/third_party/angle/src/libGLESv2/
DProgramBinary.cpp1963 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0)); in link()
1964 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0)); in link()
1965 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0)); in link()
DlibGLESv2.cpp3743 case GL_HIGH_FLOAT: in glGetShaderPrecisionFormat()
/external/chromium_org/third_party/mesa/src/include/GLES2/
Dgl2.h421 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/third_party/angle/include/GLES2/
Dgl2.h421 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/third_party/khronos/GLES2/
Dgl2.h422 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/mesa3d/include/GLES2/
Dgl2.h421 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/ppapi/lib/gl/include/GLES2/
Dgl2.h418 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/mesa3d/src/mesa/main/
Dshaderapi.c1486 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
/external/chromium_org/third_party/mesa/src/src/mesa/main/
Dshaderapi.c1486 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
/external/chromium_org/gpu/command_buffer/client/
Dgles2_implementation_unittest.cc640 expected3.cmd.Init(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, in TEST_F()
646 gl_->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, in TEST_F()
Dgles2_implementation.cc228 { GL_VERTEX_SHADER, GL_HIGH_FLOAT }, in QueryAndCacheStaticState()
234 { GL_FRAGMENT_SHADER, GL_HIGH_FLOAT }, in QueryAndCacheStaticState()
/external/chromium_org/third_party/angle/src/compiler/
DOutputHLSL.cpp3108 case EbpHigh: return GL_HIGH_FLOAT; in glVariablePrecision()
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
DWebGLRenderingContext.cpp2599 case GL_HIGH_FLOAT: in getShaderPrecisionFormat()
/external/chromium_org/third_party/mesa/src/include/GL/
Dglext.h2413 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/mesa3d/include/GL/
Dglext.h2413 #define GL_HIGH_FLOAT 0x8DF2 macro