Searched refs:GL_HIGH_INT (Results 1 – 18 of 18) sorted by relevance
47 #define GL_HIGH_INT 0x8DF5 macro
152 case GL_HIGH_INT: in getShaderPrecisionFormat()
364 GL_HIGH_INT,
104 case GL_HIGH_INT: in GetShaderPrecisionFormatImpl()
1183 { GL_HIGH_INT, "GL_HIGH_INT" }, in GetStringShaderPrecision()
424 #define GL_HIGH_INT 0x8DF5 macro
425 #define GL_HIGH_INT 0x8DF5 macro
421 #define GL_HIGH_INT 0x8DF5 macro
1495 case GL_HIGH_INT: in _mesa_GetShaderPrecisionFormat()
225 { GL_VERTEX_SHADER, GL_HIGH_INT }, in QueryAndCacheStaticState()231 { GL_FRAGMENT_SHADER, GL_HIGH_INT }, in QueryAndCacheStaticState()
3120 case EbpHigh: return GL_HIGH_INT; in glVariablePrecision()
3751 case GL_HIGH_INT: in glGetShaderPrecisionFormat()
2602 case GL_HIGH_INT: in getShaderPrecisionFormat()
2416 #define GL_HIGH_INT 0x8DF5 macro