Searched refs:GL_LIST_BIT (Results 1 – 6 of 6) sorted by relevance
369 if (mask & GL_LIST_BIT) { in _mesa_PushAttrib()373 save_attrib_data(&head, GL_LIST_BIT, attr); in _mesa_PushAttrib()1129 case GL_LIST_BIT: in _mesa_PopAttrib()
1254 if (mask & GL_LIST_BIT) { in _mesa_copy_context()
718 #define GL_LIST_BIT 0x00020000 macro