Searched refs:GL_MAX_LIGHTS (Results 1 – 7 of 7) sorted by relevance
237 #define GL_MAX_LIGHTS 0x0D31 macro
115 maxLights = glGetInteger(GL_MAX_LIGHTS); in initialize()
507 #define GL_MAX_LIGHTS 0x0D31 macro
549 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },