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Searched refs:GL_MEDIUM_FLOAT (Results 1 – 20 of 20) sorted by relevance

/external/chromium_org/ui/gl/
Dgl_bindings.h43 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/chromium_org/cc/test/
Dfake_web_graphics_context_3d.cc162 case GL_MEDIUM_FLOAT: in getShaderPrecisionFormat()
/external/chromium_org/gpu/command_buffer/service/
Dgles2_cmd_validation_implementation_autogen.h360 GL_MEDIUM_FLOAT,
Dgles2_cmd_decoder.cc111 case GL_MEDIUM_FLOAT: in GetShaderPrecisionFormatImpl()
/external/chromium_org/gpu/command_buffer/common/
Dgles2_cmd_utils_implementation_autogen.h1179 { GL_MEDIUM_FLOAT, "GL_MEDIUM_FLOAT" }, in GetStringShaderPrecision()
/external/chromium_org/third_party/mesa/src/include/GLES2/
Dgl2.h420 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/chromium_org/third_party/angle/include/GLES2/
Dgl2.h420 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/chromium_org/third_party/khronos/GLES2/
Dgl2.h421 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/mesa3d/include/GLES2/
Dgl2.h420 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/chromium_org/gpu/command_buffer/client/
Dgles2_implementation_unittest.cc606 expected1.cmd.Init(GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT, in TEST_F()
612 gl_->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT, in TEST_F()
626 gl_->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT, in TEST_F()
Dgles2_implementation.cc227 { GL_VERTEX_SHADER, GL_MEDIUM_FLOAT }, in QueryAndCacheStaticState()
233 { GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT }, in QueryAndCacheStaticState()
/external/chromium_org/ppapi/lib/gl/include/GLES2/
Dgl2.h417 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/mesa3d/src/mesa/main/
Dshaderapi.c1483 case GL_MEDIUM_FLOAT: in _mesa_GetShaderPrecisionFormat()
/external/chromium_org/third_party/mesa/src/src/mesa/main/
Dshaderapi.c1483 case GL_MEDIUM_FLOAT: in _mesa_GetShaderPrecisionFormat()
/external/chromium_org/cc/output/
Dshader.cc87 GL_MEDIUM_FLOAT, in TexCoordPrecisionRequired()
/external/chromium_org/third_party/angle/src/compiler/
DOutputHLSL.cpp3109 case EbpMedium: return GL_MEDIUM_FLOAT; in glVariablePrecision()
/external/chromium_org/third_party/angle/src/libGLESv2/
DlibGLESv2.cpp3742 case GL_MEDIUM_FLOAT: in glGetShaderPrecisionFormat()
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
DWebGLRenderingContext.cpp2598 case GL_MEDIUM_FLOAT: in getShaderPrecisionFormat()
/external/chromium_org/third_party/mesa/src/include/GL/
Dglext.h2412 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/mesa3d/include/GL/
Dglext.h2412 #define GL_MEDIUM_FLOAT 0x8DF1 macro