Searched refs:GL_PACK_REVERSE_ROW_ORDER_ANGLE (Results 1 – 14 of 14) sorted by relevance
84 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro
602 validators_.pixel_store.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE); in InitializeFeatures()603 validators_.g_l_state.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE); in InitializeFeatures()
7486 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in HandlePixelStorei()
156 glPixelStore(GL_PACK_REVERSE_ROW_ORDER_ANGLE, TRUE);
131 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in GLGetNumValuesReturned()
1310 … case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break; in getIntegerv()1575 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in getQueryParameterInfo()
4717 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in glPixelStorei()
212 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro
220 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro
2540 expected.pixel_store.Init(GL_PACK_REVERSE_ROW_ORDER_ANGLE, 1); in TEST_F()2547 gl_->PixelStorei(GL_PACK_REVERSE_ROW_ORDER_ANGLE, 1); in TEST_F()
1243 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: in PixelStorei()
319 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 macro