Searched refs:GL_TEXTURE0_ARB (Results 1 – 15 of 15) sorted by relevance
469 ((coord < GL_TEXTURE0_ARB) || (coord > GL_TEXTURE7_ARB) || in _mesa_PassTexCoordATI()470 ((coord - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { in _mesa_PassTexCoordATI()487 GLuint tmp = coord - GL_TEXTURE0_ARB; in _mesa_PassTexCoordATI()541 ((interp < GL_TEXTURE0_ARB) || (interp > GL_TEXTURE7_ARB) || in _mesa_SampleMapATI()542 ((interp - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { in _mesa_SampleMapATI()560 GLuint tmp = interp - GL_TEXTURE0_ARB; in _mesa_SampleMapATI()
684 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); in pop_texture_group()824 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); in pop_texture_group()
1588 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; in find_custom_value()1591 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; in find_custom_value()
263 if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) { in handle_pass_op()264 pass_tex -= GL_TEXTURE0_ARB; in handle_pass_op()286 if (coord_source >= GL_TEXTURE0_ARB && coord_source <= GL_TEXTURE7_ARB) { in handle_sample_op()287 coord_source -= GL_TEXTURE0_ARB; in handle_sample_op()
372 txformat |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB) in r200UpdateFSRouting()418 txformat_multi |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB) in r200UpdateFSRouting()491 txformat |= (coord - GL_TEXTURE0_ARB) << R200_TXFORMAT_ST_ROUTE_SHIFT; in r200UpdateFSRouting()
1965 #define GL_TEXTURE0_ARB 0x84C0 macro
1428 #define GL_TEXTURE0_ARB 0x84C0 macro
522 #define GL_TEXTURE0_ARB 0x84C0 macro