Searched refs:GL_TEXTURE_USAGE_ANGLE (Results 1 – 16 of 16) sorted by relevance
27 params[GL_TEXTURE_USAGE_ANGLE] = GL_NONE; in TestTexture()
31 EXPECT_TRUE(check_parameter_value(context, GL_TEXTURE_USAGE_ANGLE, GL_NONE)); in expect_default_parameter_values()
87 #define GL_TEXTURE_USAGE_ANGLE 0x93A2 macro
161 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
609 validators_.texture_parameter.AddValue(GL_TEXTURE_USAGE_ANGLE); in InitializeFeatures()
291 GL_TEXTURE_USAGE_ANGLE)); in TEST_F()
628 case GL_TEXTURE_USAGE_ANGLE: in SetParameter()
180 GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE,GL_NO_ERROR); in TEST_F()
6836 GL_TEXTURE_USAGE_ANGLE, in TEST_F()
3903 case GL_TEXTURE_USAGE_ANGLE: in glGetTexParameterfv()3965 case GL_TEXTURE_USAGE_ANGLE: in glGetTexParameteriv()5600 case GL_TEXTURE_USAGE_ANGLE: in glTexParameterf()5682 case GL_TEXTURE_USAGE_ANGLE: in glTexParameteri()
232 #define GL_TEXTURE_USAGE_ANGLE 0x93A2 macro
235 #define GL_TEXTURE_USAGE_ANGLE 0x93A2 macro
1655 GL_TEXTURE_USAGE_ANGLE, in LazyCreate()
334 #define GL_TEXTURE_USAGE_ANGLE 0x93A2 macro
217 #define GL_TEXTURE_USAGE_ANGLE 0x93A2 macro