Searched refs:GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE (Results 1 – 14 of 14) sorted by relevance
69 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 macro
355 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
486 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, in DoCompileShader()
6732 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: in DoGetShaderiv()
294 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: in GLGetNumValuesReturned()
1169 { GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, in GetStringShaderParameter()
1912 #ifndef GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE1913 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 macro
744 shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength); in getTranslatedShaderSourceANGLE()
866 shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength); in getTranslatedShaderSourceANGLE()
227 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 macro
241 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 macro
340 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 macro
3677 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: in glGetShaderiv()