Searched refs:GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE (Results 1 – 10 of 10) sorted by relevance
108 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE macro
163 0, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE, ¶m)); in TEST_F()
664 validators_.vertex_attribute.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE); in InitializeFeatures()
6920 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: in GetVertexAttribHelper()
238 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE macro
215 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE macro
314 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE macro
223 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE macro
4247 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: in glGetVertexAttribfv()4304 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: in glGetVertexAttribiv()