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Searched refs:GLclampd (Results 1 – 25 of 50) sorted by relevance

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/external/chromium_org/third_party/mesa/src/src/mesa/main/
Ddepth.h44 _mesa_ClearDepth( GLclampd depth );
56 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
Dviewport.h44 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
Ddepth.c42 _mesa_ClearDepth( GLclampd depth ) in _mesa_ClearDepth()
132 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) in _mesa_DepthBoundsEXT()
Dviewport.c116 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange()
Dclear.c501 const GLclampd clearSave = ctx->Depth.Clear; in _mesa_ClearBufferfv()
605 const GLclampd clearDepthSave = ctx->Depth.Clear; in _mesa_ClearBufferfi()
/external/mesa3d/src/mesa/main/
Ddepth.h44 _mesa_ClearDepth( GLclampd depth );
56 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
Dviewport.h44 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
Ddepth.c42 _mesa_ClearDepth( GLclampd depth ) in _mesa_ClearDepth()
132 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) in _mesa_DepthBoundsEXT()
Dviewport.c116 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange()
Dclear.c501 const GLclampd clearSave = ctx->Depth.Clear; in _mesa_ClearBufferfv()
605 const GLclampd clearDepthSave = ctx->Depth.Clear; in _mesa_ClearBufferfi()
Ddd.h471 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
/external/chromium_org/ui/gl/
Dgl_implementation_ozone.cc19 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf()
23 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef()
24 GLclampd z_far) { in MarshalDepthRangeToDepthRangef()
Dgl_implementation_android.cc21 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf()
25 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef()
26 GLclampd z_far) { in MarshalDepthRangeToDepthRangef()
Dgl_implementation_x11.cc24 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf()
28 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef()
29 GLclampd z_far) { in MarshalDepthRangeToDepthRangef()
Dgl_implementation_win.cc39 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf()
43 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef()
44 GLclampd z_far) { in MarshalDepthRangeToDepthRangef()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c110 nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval) in nouveau_depth_range()
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c110 nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval) in nouveau_depth_range()
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/
Dstw_icd.h258 void (GLAPIENTRY * ClearDepth)(GLclampd);
338 void (GLAPIENTRY * DepthRange)(GLclampd, GLclampd);
/external/mesa3d/src/gallium/state_trackers/wgl/
Dstw_icd.h258 void (GLAPIENTRY * ClearDepth)(GLclampd);
338 void (GLAPIENTRY * DepthRange)(GLclampd, GLclampd);
/external/qemu/distrib/sdl-1.2.15/src/video/
DSDL_glfuncs.h19 SDL_PROC_UNUSED(void,glClearDepth,(GLclampd))
68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
/external/chromium_org/gpu/command_buffer/common/
Dgles2_cmd_format.h38 typedef double GLclampd; typedef
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
Di830_state.c465 i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) in i830DepthRange()
Di915_state.c437 i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) in i915DepthRange()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_state.c465 i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) in i830DepthRange()
Di915_state.c437 i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) in i915DepthRange()

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