Searched refs:GamepadProvider (Results 1 – 5 of 5) sorted by relevance
24 GamepadProvider::ClosureAndThread::ClosureAndThread( in ClosureAndThread()31 GamepadProvider::ClosureAndThread::~ClosureAndThread() { in ~ClosureAndThread()34 GamepadProvider::GamepadProvider() in GamepadProvider() function in content::GamepadProvider41 GamepadProvider::GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher) in GamepadProvider() function in content::GamepadProvider48 GamepadProvider::~GamepadProvider() { in ~GamepadProvider()59 base::SharedMemoryHandle GamepadProvider::GetSharedMemoryHandleForProcess( in GetSharedMemoryHandleForProcess()66 void GamepadProvider::Pause() { in Pause()74 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), true)); in Pause()77 void GamepadProvider::Resume() { in Resume()88 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false)); in Resume()[all …]
31 class CONTENT_EXPORT GamepadProvider :34 GamepadProvider();37 explicit GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher);39 virtual ~GamepadProvider();123 static GamepadProvider* instance_;125 DISALLOW_COPY_AND_ASSIGN(GamepadProvider);
47 GamepadProvider* CreateProvider(const WebGamepads& test_data) { in CreateProvider()49 provider_.reset(new GamepadProvider( in CreateProvider()58 scoped_ptr<GamepadProvider> provider_;78 GamepadProvider* provider = CreateProvider(test_data); in TEST_F()127 GamepadProvider* provider = CreateProvider(no_button_data); in TEST_F()
19 class GamepadProvider; variable68 scoped_ptr<GamepadProvider> provider_;
21 provider_(new GamepadProvider(fetcher.Pass())) { in GamepadService()39 provider_.reset(new GamepadProvider); in AddConsumer()