Searched refs:GetActiveTextureUnit (Results 1 – 3 of 3) sorted by relevance
362 static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl);
98 DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); in ScopedSetActiveTexture()1803 GLint ResourceProvider::GetActiveTextureUnit(GLES2Interface* gl) { in GetActiveTextureUnit() function in cc::ResourceProvider
934 DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); in DrawRenderPassQuad()1689 DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); in DrawStreamVideoQuad()1799 DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); in FlushTextureQuadCache()1950 DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); in DrawIOSurfaceQuad()2095 DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); in CopyTextureToFramebuffer()