Searched refs:InitializeIfNeeded (Results 1 – 16 of 16) sorted by relevance
30 bool SpellcheckLanguage::InitializeIfNeeded() { in InitializeIfNeeded() function in SpellcheckLanguage32 return platform_spelling_engine_->InitializeIfNeeded(); in InitializeIfNeeded()47 if (InitializeIfNeeded()) in SpellCheckWord()
189 if (InitializeIfNeeded()) in SpellCheckWord()258 if (InitializeIfNeeded()) in GetAutoCorrectionWord()311 if (InitializeIfNeeded()) in RequestTextChecking()318 bool SpellCheck::InitializeIfNeeded() { in InitializeIfNeeded() function in SpellCheck319 return spellcheck_.InitializeIfNeeded(); in InitializeIfNeeded()
25 virtual bool InitializeIfNeeded() = 0;
14 virtual bool InitializeIfNeeded() OVERRIDE;
20 bool CocoaSpellingEngine::InitializeIfNeeded() { in InitializeIfNeeded() function in CocoaSpellingEngine
45 bool InitializeIfNeeded();
30 virtual bool InitializeIfNeeded() OVERRIDE;
125 bool HunspellEngine::InitializeIfNeeded() { in InitializeIfNeeded() function in HunspellEngine
57 bool InitializeIfNeeded();
51 bool InitializeIfNeeded() { in InitializeIfNeeded() function in SpellCheckTest52 return spell_check()->InitializeIfNeeded(); in InitializeIfNeeded()1326 InitializeIfNeeded(); in TEST_F()1327 ASSERT_FALSE(InitializeIfNeeded()); in TEST_F()
31 void TabIconView::InitializeIfNeeded() { in InitializeIfNeeded() function in TabIconView54 InitializeIfNeeded(); in TabIconView()
31 static void InitializeIfNeeded();
32 void TabIconView::InitializeIfNeeded() { in InitializeIfNeeded() function in TabIconView56 InitializeIfNeeded(); in TabIconView()
23 static void InitializeIfNeeded();
73 void InitializeIfNeeded();110 void DeclarationContext::InitializeIfNeeded() { in InitializeIfNeeded() function in DeclarationContext130 InitializeIfNeeded(); in Check()
77 void InitializeIfNeeded();117 void DeclarationContext::InitializeIfNeeded() { in InitializeIfNeeded() function in DeclarationContext143 InitializeIfNeeded(); in Check()