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Searched refs:IsAttachedToFramebuffer (Results 1 – 3 of 3) sorted by relevance

/external/chromium_org/gpu/command_buffer/service/
Dtexture_manager.h137 bool IsAttachedToFramebuffer() const { in IsAttachedToFramebuffer() function
Dtexture_manager.cc508 if (IsAttachedToFramebuffer()) { in SetLevelInfo()
1487 if (texture->IsAttachedToFramebuffer()) { in DoTexImage2D()
Dgles2_cmd_decoder.cc2869 if (texture->IsAttachedToFramebuffer()) { in DeleteTexturesHelper()
5991 if (texture && !texture->IsAttachedToFramebuffer()) { in DoWillUseTexImageIfNeeded()
6010 if (texture && !texture->IsAttachedToFramebuffer()) { in DoDidUseTexImageIfNeeded()
6063 if (image && !texture->IsAttachedToFramebuffer()) { in PrepareTexturesForRender()
6110 if (image && !texture->IsAttachedToFramebuffer()) { in RestoreStateForTextures()
8036 if (texture->IsAttachedToFramebuffer()) { in DoCompressedTexImage2D()
8343 if (texture->IsAttachedToFramebuffer()) { in DoCopyTexImage2D()
10117 if (texture->IsAttachedToFramebuffer()) { in DoTexStorage2DEXT()