Searched refs:IsAttachedToFramebuffer (Results 1 – 3 of 3) sorted by relevance
137 bool IsAttachedToFramebuffer() const { in IsAttachedToFramebuffer() function
508 if (IsAttachedToFramebuffer()) { in SetLevelInfo()1487 if (texture->IsAttachedToFramebuffer()) { in DoTexImage2D()
2869 if (texture->IsAttachedToFramebuffer()) { in DeleteTexturesHelper()5991 if (texture && !texture->IsAttachedToFramebuffer()) { in DoWillUseTexImageIfNeeded()6010 if (texture && !texture->IsAttachedToFramebuffer()) { in DoDidUseTexImageIfNeeded()6063 if (image && !texture->IsAttachedToFramebuffer()) { in PrepareTexturesForRender()6110 if (image && !texture->IsAttachedToFramebuffer()) { in RestoreStateForTextures()8036 if (texture->IsAttachedToFramebuffer()) { in DoCompressedTexImage2D()8343 if (texture->IsAttachedToFramebuffer()) { in DoCopyTexImage2D()10117 if (texture->IsAttachedToFramebuffer()) { in DoTexStorage2DEXT()