Searched refs:IsBottomEdge (Results 1 – 6 of 6) sorted by relevance
28 bool IsBottomEdge(int component) { in IsBottomEdge() function65 (IsBottomEdge(component1) && IsBottomEdge(component2)) || in WindowComponentsAllowMoving()
117 bool IsBottomEdge() const { in IsBottomEdge() function124 return IsLeftEdge() || IsTopEdge() || IsRightEdge() || IsBottomEdge(); in IsEdge()
227 if (!IsBottomEdge(details.window_component) && in CalculateBoundsForDrag()300 bool WindowResizer::IsBottomEdge(int window_component) { in IsBottomEdge() function in ash::WindowResizer325 if (IsBottomEdge(details.window_component)) { in AdjustDeltaForTouchResize()406 int y_multiplier = IsBottomEdge(details.window_component) ? 1 : -1; in GetHeightForDrag()
116 static bool IsBottomEdge(int component);
247 quad->IsBottomEdge() && in DoDrawQuad()
1270 if (quad->IsBottomEdge() && tile_rect.bottom() == quad->rect.bottom()) in SetupQuadForAntialiasing()