Searched refs:IsLevelCleared (Results 1 – 5 of 5) sorted by relevance
504 DCHECK(!texture_ref->texture()->IsLevelCleared(target, 0)); in SetTextureCleared()
163 bool IsLevelCleared(GLenum target, GLint level) const;
186 return texture_ref_->texture()->IsLevelCleared(target_, level_); in cleared()
750 bool Texture::IsLevelCleared(GLenum target, GLint level) const { in IsLevelCleared() function in gpu::gles2::Texture
1907 info.cleared = texture->IsLevelCleared(target, level); in GetLevelInfo()