Searched refs:IsTextureFormatRenderable (Results 1 – 6 of 6) sorted by relevance
48 …else if(forceRenderable || (TextureStorage9::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_F… in GetTextureUsage()55 bool TextureStorage9::IsTextureFormatRenderable(D3DFORMAT format) in IsTextureFormatRenderable() function in rx::TextureStorage9
34 static bool IsTextureFormatRenderable(D3DFORMAT format);
33 static bool IsTextureFormatRenderable(DXGI_FORMAT format);
58 …else if(forceRenderable || (TextureStorage11::IsTextureFormatRenderable(format) && (glusage == GL_… in GetTextureBindFlags()65 bool TextureStorage11::IsTextureFormatRenderable(DXGI_FORMAT format) in IsTextureFormatRenderable() function in rx::TextureStorage11
156 return TextureStorage11::IsTextureFormatRenderable(mDXGIFormat); in isRenderableFormat()
241 return TextureStorage9::IsTextureFormatRenderable(getD3DFormat()); in isRenderableFormat()