Searched refs:IsXInput2Available (Results 1 – 8 of 8) sorted by relevance
34 if (!DeviceDataManager::GetInstance()->IsXInput2Available()) in TouchFactory()105 if (!DeviceDataManager::GetInstance()->IsXInput2Available()) in UpdateDeviceList()
17 return ui::DeviceDataManager::GetInstance()->IsXInput2Available(); in IsXI2Available()
114 bool IsXInput2Available() const;
176 bool DeviceDataManager::IsXInput2Available() const { in IsXInput2Available() function in ui::DeviceDataManager209 if (!IsXInput2Available()) in UpdateDeviceList()
88 CHECK(ui::IsXInput2Available()); in SelectXInput2EventsForRootWindow()349 if (ui::IsXInput2Available()) { in RootWindowHostX11()1014 if (!ui::IsXInput2Available()) in SetCrOSTapPaused()
56 UI_EXPORT bool IsXInput2Available();
279 bool IsXInput2Available() { in IsXInput2Available() function280 return DeviceDataManager::GetInstance()->IsXInput2Available(); in IsXInput2Available()
978 if (ui::IsXInput2Available()) in InitX11Window()