Searched refs:LongAlign (Results 1 – 3 of 3) sorted by relevance
66 unsigned char LongWidth, LongAlign; variable265 unsigned getLongAlign() const { return LongAlign; } in getLongAlign()
448 this->LongWidth = this->LongAlign = 32; in PS3PPUTargetInfo()596 this->LongAlign = 32; in NaClTargetInfo()1186 LongWidth = LongAlign = PointerWidth = PointerAlign = 64; in PPC64TargetInfo()1261 LongWidth = LongAlign = 64; in NVPTXTargetInfo()3016 LongWidth = LongAlign = PointerWidth = PointerAlign = 64; in X86_64TargetInfo()3074 LongWidth = LongAlign = 32; in WindowsX86_64TargetInfo()3191 LongWidth = LongAlign = 64; in AArch64TargetInfo()3602 LongWidth = LongAlign = 64; // RenderScript uses a 64-bit long type in HandleTargetFeatures()4218 LongWidth = LongAlign = PointerWidth = PointerAlign = 64; in SparcV9TargetInfo()4276 LongWidth = LongLongWidth = LongAlign = LongLongAlign = 64; in SystemZTargetInfo()[all …]
36 LongWidth = LongAlign = 32; in TargetInfo()