Searched refs:MaxFragmentUniformVectors (Results 1 – 9 of 9) sorted by relevance
239 int MaxFragmentUniformVectors; member
241 base::IntToString(compiler_options_.MaxFragmentUniformVectors) + in GetStringForOptionsThatWouldEffectCompilation()
2650 resources.MaxFragmentUniformVectors = in InitializeShaderTranslator()
77 resources->MaxFragmentUniformVectors = 16; in ShInitBuiltInResources()
96 resources.MaxFragmentUniformVectors; in Init()
413 symbolTable.insertConstInt("gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors); in InsertBuiltInFunctions()
52 resources->MaxFragmentUniformVectors = 16; in GenerateResources()
39 resources->MaxFragmentUniformVectors = 16; in GenerateResources()
244 resources.MaxFragmentUniformVectors = mRenderer->getMaxFragmentUniformVectors(); in initializeCompiler()