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Searched refs:MaxFragmentUniformVectors (Results 1 – 9 of 9) sorted by relevance

/external/chromium_org/third_party/angle/include/GLSLANG/
DShaderLang.h239 int MaxFragmentUniformVectors; member
/external/chromium_org/gpu/command_buffer/service/
Dshader_translator.cc241 base::IntToString(compiler_options_.MaxFragmentUniformVectors) + in GetStringForOptionsThatWouldEffectCompilation()
Dgles2_cmd_decoder.cc2650 resources.MaxFragmentUniformVectors = in InitializeShaderTranslator()
/external/chromium_org/third_party/angle/src/compiler/
DShaderLang.cpp77 resources->MaxFragmentUniformVectors = 16; in ShInitBuiltInResources()
DCompiler.cpp96 resources.MaxFragmentUniformVectors; in Init()
DInitialize.cpp413 symbolTable.insertConstInt("gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors); in InsertBuiltInFunctions()
/external/chromium_org/third_party/angle/samples/translator/
Dtranslator.cpp52 resources->MaxFragmentUniformVectors = 16; in GenerateResources()
/external/chromium_org/third_party/angle/tests/compiler_tests/
DExpressionLimit_test.cpp39 resources->MaxFragmentUniformVectors = 16; in GenerateResources()
/external/chromium_org/third_party/angle/src/libGLESv2/
DShader.cpp244 resources.MaxFragmentUniformVectors = mRenderer->getMaxFragmentUniformVectors(); in initializeCompiler()