Searched refs:MeshAttribOffset (Results 1 – 2 of 2) sorted by relevance
44 MeshAttribOffset = TexAttribOffset + TexAttribSize * sizeof(float), enumerator45 TriangleAttribOffset = MeshAttribOffset + MeshAttribSize * sizeof(float)
276 bindVertexAttribute(m_compiledProgram->meshAttribLocation(), MeshAttribSize, MeshAttribOffset); in bindProgramAndBuffers()