Searched refs:NUM_PARTICLES (Results 1 – 1 of 1) sorted by relevance
20 #define NUM_PARTICLES 1000 macro43 float particleData[ NUM_PARTICLES * PARTICLE_SIZE ];143 for ( i = 0; i < NUM_PARTICLES; i++ ) in Init()255 glDrawArrays( GL_POINTS, 0, NUM_PARTICLES ); in Draw()