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/external/chromium_org/third_party/angle/samples/gles2_book/ParticleSystem/
DParticleSystem.c20 #define NUM_PARTICLES 1000 macro
43 float particleData[ NUM_PARTICLES * PARTICLE_SIZE ];
143 for ( i = 0; i < NUM_PARTICLES; i++ ) in Init()
255 glDrawArrays( GL_POINTS, 0, NUM_PARTICLES ); in Draw()