Searched refs:NUM_RASTER_MODES (Results 1 – 8 of 8) sorted by relevance
85 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { in IsReadyToDraw()93 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { in GetTileVersionForDrawing()
24 NUM_RASTER_MODES = 3 enumerator
125 TileVersion tile_versions[NUM_RASTER_MODES];
79 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) in GPUMemoryUsageInBytes()
92 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { in AsValue()
683 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { in AssignGpuMemoryToTiles()775 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { in FreeResourcesForTile()784 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { in FreeUnusedResourcesForTile()791 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { in FreeUnusedResourcesForTile()
161 case NUM_RASTER_MODES: in RunRasterOnThread()
106 for (size_t mode_idx = 0; mode_idx < NUM_RASTER_MODES; ++mode_idx) in SetAllTilesReadyInTiling()