Searched refs:NewElt (Results 1 – 7 of 7) sorted by relevance
/external/llvm/utils/PerfectShuffle/ |
D | PerfectShuffle.cpp | 279 unsigned NewElt = setMaskElt(i, UndefIdx, j); in main() local 280 if (ShufTab[NewElt].Cost < MinCost) { in main() 281 MinCost = ShufTab[NewElt].Cost; in main() 282 MinVal = NewElt; in main()
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/external/llvm/include/llvm/Support/ |
D | ConstantFolder.h | 215 Constant *CreateInsertElement(Constant *Vec, Constant *NewElt, in CreateInsertElement() argument 217 return ConstantExpr::getInsertElement(Vec, NewElt, Idx); in CreateInsertElement()
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D | TargetFolder.h | 239 Constant *CreateInsertElement(Constant *Vec, Constant *NewElt, in CreateInsertElement() argument 241 return Fold(ConstantExpr::getInsertElement(Vec, NewElt, Idx)); in CreateInsertElement()
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D | NoFolder.h | 275 Instruction *CreateInsertElement(Constant *Vec, Constant *NewElt, in CreateInsertElement() argument 277 return InsertElementInst::Create(Vec, NewElt, Idx); in CreateInsertElement()
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/external/llvm/include/llvm/IR/ |
D | Instructions.h | 1611 InsertElementInst(Value *Vec, Value *NewElt, Value *Idx, 1614 InsertElementInst(Value *Vec, Value *NewElt, Value *Idx, 1620 static InsertElementInst *Create(Value *Vec, Value *NewElt, Value *Idx, 1623 return new(3) InsertElementInst(Vec, NewElt, Idx, NameStr, InsertBefore); 1625 static InsertElementInst *Create(Value *Vec, Value *NewElt, Value *Idx, 1628 return new(3) InsertElementInst(Vec, NewElt, Idx, NameStr, InsertAtEnd); 1633 static bool isValidOperands(const Value *Vec, const Value *NewElt,
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D | IRBuilder.h | 1311 Value *CreateInsertElement(Value *Vec, Value *NewElt, Value *Idx, 1314 if (Constant *NC = dyn_cast<Constant>(NewElt)) 1317 return Insert(InsertElementInst::Create(Vec, NewElt, Idx), Name);
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/external/llvm/lib/Target/ARM/ |
D | ARMISelLowering.cpp | 9002 int NewElt = -1; in PerformVECTOR_SHUFFLECombine() local 9004 NewElt = MaskElt; in PerformVECTOR_SHUFFLECombine() 9006 NewElt = HalfElts + MaskElt - NumElts; in PerformVECTOR_SHUFFLECombine() 9007 NewMask.push_back(NewElt); in PerformVECTOR_SHUFFLECombine()
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