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Searched refs:Platform3DObject (Results 1 – 25 of 48) sorted by relevance

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/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DDrawingBuffer.h108 void setTexture2DBinding(Platform3DObject texture) { m_texture2DBinding = texture; } in setTexture2DBinding()
112 void setFramebufferBinding(Platform3DObject fbo) { m_framebufferBinding = fbo; } in setFramebufferBinding()
120 Platform3DObject framebuffer() const;
132 … bool copyToPlatformTexture(GraphicsContext3D&, Platform3DObject texture, GC3Denum internalFormat,
141 Platform3DObject frontColorBuffer() const;
142 Platform3DObject colorBuffer() const { return m_colorBuffer; } in colorBuffer()
171 Platform3DObject m_texture2DBinding;
172 Platform3DObject m_framebufferBinding;
179 Platform3DObject m_fbo;
180 Platform3DObject m_colorBuffer;
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DDrawingBuffer.cpp61 …ingRestorer(GraphicsContext3D* context, GC3Denum activeTextureUnit, Platform3DObject textureUnitZe… in ScopedTextureUnit0BindingRestorer()
77 Platform3DObject m_oldTextureUnitZeroId;
301 bool DrawingBuffer::copyToPlatformTexture(GraphicsContext3D& context, Platform3DObject texture, GC3… in copyToPlatformTexture()
315 Platform3DObject sourceTexture = colorBuffer(); in copyToPlatformTexture()
343 Platform3DObject DrawingBuffer::framebuffer() const in framebuffer()
374 Platform3DObject tex = imageBuffer->getBackingTexture(); in paintCompositedResultsToCanvas()
394 Platform3DObject framebuffer = m_context->createFramebuffer(); in paintCompositedResultsToCanvas()
DWebGLImageBufferSurface.cpp49 Platform3DObject WebGLImageBufferSurface::getBackingTexture() const in getBackingTexture()
DAcceleratedImageBufferSurface.h48 virtual Platform3DObject getBackingTexture() const OVERRIDE;
DWebGLImageBufferSurface.h50 virtual Platform3DObject getBackingTexture() const OVERRIDE;
DAcceleratedImageBufferSurface.cpp52 Platform3DObject AcceleratedImageBufferSurface::getBackingTexture() const in getBackingTexture()
/external/chromium_org/third_party/WebKit/Source/platform/graphics/
DGraphicsContext3D.h212 void attachShader(Platform3DObject program, Platform3DObject shader);
213 void bindAttribLocation(Platform3DObject, GC3Duint index, const String& name);
214 void bindBuffer(GC3Denum target, Platform3DObject);
215 void bindFramebuffer(GC3Denum target, Platform3DObject);
216 void bindRenderbuffer(GC3Denum target, Platform3DObject);
217 void bindTexture(GC3Denum target, Platform3DObject);
234 void compileShader(Platform3DObject);
244 void detachShader(Platform3DObject, Platform3DObject);
254 …rRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, Platform3DObject);
255 …Texture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, Platform3DObject, GC3Dint leve…
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DExtensions3D.h253 Platform3DObject createVertexArrayOES();
254 void deleteVertexArrayOES(Platform3DObject);
255 GC3Dboolean isVertexArrayOES(Platform3DObject);
256 void bindVertexArrayOES(Platform3DObject);
259 String getTranslatedShaderSourceANGLE(Platform3DObject);
265 …void copyTextureCHROMIUM(GC3Denum, Platform3DObject, Platform3DObject, GC3Dint, GC3Denum, GC3Denum…
296 Platform3DObject createQueryEXT();
297 void deleteQueryEXT(Platform3DObject);
298 GC3Dboolean isQueryEXT(Platform3DObject);
299 void beginQueryEXT(GC3Denum, Platform3DObject);
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DGraphicsContext3D.cpp52 Platform3DObject* frameBufferId, int* width, int* height) in getDrawingParameters()
291 DELEGATE_TO_WEBCONTEXT_2(attachShader, Platform3DObject, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_R()
293 void GraphicsContext3D::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& … in DELEGATE_TO_WEBCONTEXT_R()
298 DELEGATE_TO_WEBCONTEXT_2(bindBuffer, GC3Denum, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_2() argument
299 DELEGATE_TO_WEBCONTEXT_2(bindFramebuffer, GC3Denum, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_2()
300 DELEGATE_TO_WEBCONTEXT_2(bindRenderbuffer, GC3Denum, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_2()
301 DELEGATE_TO_WEBCONTEXT_2(bindTexture, GC3Denum, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_2()
322 DELEGATE_TO_WEBCONTEXT_1(compileShader, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_4()
332 DELEGATE_TO_WEBCONTEXT_2(detachShader, Platform3DObject, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_4()
342 DELEGATE_TO_WEBCONTEXT_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_4()
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DExtensions3D.cpp96 Platform3DObject Extensions3D::createVertexArrayOES() in createVertexArrayOES()
101 void Extensions3D::deleteVertexArrayOES(Platform3DObject array) in deleteVertexArrayOES()
106 GC3Dboolean Extensions3D::isVertexArrayOES(Platform3DObject array) in isVertexArrayOES()
111 void Extensions3D::bindVertexArrayOES(Platform3DObject array) in bindVertexArrayOES()
116 String Extensions3D::getTranslatedShaderSourceANGLE(Platform3DObject shader) in getTranslatedShaderSourceANGLE()
141 Platform3DObject Extensions3D::createQueryEXT() in createQueryEXT()
146 void Extensions3D::deleteQueryEXT(Platform3DObject query) in deleteQueryEXT()
151 GC3Dboolean Extensions3D::isQueryEXT(Platform3DObject query) in isQueryEXT()
156 void Extensions3D::beginQueryEXT(GC3Denum target, Platform3DObject query) in beginQueryEXT()
171 void Extensions3D::getQueryObjectuivEXT(Platform3DObject query, GC3Denum pname, GC3Duint* params) in getQueryObjectuivEXT()
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DImageBuffer.h106 …bool copyToPlatformTexture(GraphicsContext3D&, Platform3DObject, GC3Denum, GC3Denum, GC3Dint, bool…
108 Platform3DObject getBackingTexture();
DGraphicsTypes3D.h51 typedef GC3Duint Platform3DObject; typedef
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
DFECustomFilter.h68 void drawFilterMesh(Platform3DObject inputTexture);
88 Platform3DObject m_inputTexture;
89 Platform3DObject m_frameBuffer;
90 Platform3DObject m_depthBuffer;
91 Platform3DObject m_destTexture;
94 Platform3DObject m_multisampleFrameBuffer;
95 Platform3DObject m_multisampleRenderBuffer;
96 Platform3DObject m_multisampleDepthBuffer;
DCustomFilterCompiledProgram.cpp53 Platform3DObject vertexShader = compileShader(GL_VERTEX_SHADER, validatedVertexShader); in CustomFilterCompiledProgram()
57 Platform3DObject fragmentShader = compileShader(GL_FRAGMENT_SHADER, validatedFragmentShader); in CustomFilterCompiledProgram()
76 Platform3DObject CustomFilterCompiledProgram::compileShader(GC3Denum shaderType, const String& shad… in compileShader()
80 Platform3DObject shader = m_context->createShader(shaderType); in compileShader()
96 Platform3DObject CustomFilterCompiledProgram::linkProgram(Platform3DObject vertexShader, Platform3D… in linkProgram()
98 Platform3DObject program = m_context->createProgram(); in linkProgram()
DCustomFilterCompiledProgram.h67 Platform3DObject program() const { return m_program; } in program()
71 Platform3DObject compileShader(GC3Denum shaderType, const String& shaderString);
72 Platform3DObject linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader);
76 Platform3DObject m_program;
DCustomFilterMesh.h50 Platform3DObject verticesBufferObject() const { return m_verticesBufferObject; } in verticesBufferObject()
53 Platform3DObject elementsBufferObject() const { return m_elementsBufferObject; } in elementsBufferObject()
64 Platform3DObject m_verticesBufferObject;
67 Platform3DObject m_elementsBufferObject;
DCustomFilterRenderer.h62 void draw(Platform3DObject, const IntSize&);
80 void bindProgramAndBuffers(Platform3DObject inputTexture);
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
DWebGLObject.h42 Platform3DObject object() const { return m_object; } in object()
64 void setObject(Platform3DObject);
67 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) = 0;
76 Platform3DObject m_object;
DWebGLDrawBuffers.cpp115 Platform3DObject fbo = context->createFramebuffer(); in satisfiesWebGLRequirements()
124 Platform3DObject depthStencil = 0; in satisfiesWebGLRequirements()
130 Platform3DObject depth = 0; in satisfiesWebGLRequirements()
137 Vector<Platform3DObject> colors; in satisfiesWebGLRequirements()
141 Platform3DObject color = context->createTexture(); in satisfiesWebGLRequirements()
DWebGLBuffer.h50 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
DWebGLShader.cpp53 void WebGLShader::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object) in deleteObjectImpl()
DWebGLShader.h49 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
DWebGLObject.cpp43 void WebGLObject::setObject(Platform3DObject object) in setObject()
DWebGLBuffer.cpp52 void WebGLBuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object) in deleteObjectImpl()
DWebGLRenderbuffer.cpp56 void WebGLRenderbuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object) in deleteObjectImpl()

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