/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/ |
D | DrawingBuffer.h | 108 void setTexture2DBinding(Platform3DObject texture) { m_texture2DBinding = texture; } in setTexture2DBinding() 112 void setFramebufferBinding(Platform3DObject fbo) { m_framebufferBinding = fbo; } in setFramebufferBinding() 120 Platform3DObject framebuffer() const; 132 … bool copyToPlatformTexture(GraphicsContext3D&, Platform3DObject texture, GC3Denum internalFormat, 141 Platform3DObject frontColorBuffer() const; 142 Platform3DObject colorBuffer() const { return m_colorBuffer; } in colorBuffer() 171 Platform3DObject m_texture2DBinding; 172 Platform3DObject m_framebufferBinding; 179 Platform3DObject m_fbo; 180 Platform3DObject m_colorBuffer; [all …]
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D | DrawingBuffer.cpp | 61 …ingRestorer(GraphicsContext3D* context, GC3Denum activeTextureUnit, Platform3DObject textureUnitZe… in ScopedTextureUnit0BindingRestorer() 77 Platform3DObject m_oldTextureUnitZeroId; 301 bool DrawingBuffer::copyToPlatformTexture(GraphicsContext3D& context, Platform3DObject texture, GC3… in copyToPlatformTexture() 315 Platform3DObject sourceTexture = colorBuffer(); in copyToPlatformTexture() 343 Platform3DObject DrawingBuffer::framebuffer() const in framebuffer() 374 Platform3DObject tex = imageBuffer->getBackingTexture(); in paintCompositedResultsToCanvas() 394 Platform3DObject framebuffer = m_context->createFramebuffer(); in paintCompositedResultsToCanvas()
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D | WebGLImageBufferSurface.cpp | 49 Platform3DObject WebGLImageBufferSurface::getBackingTexture() const in getBackingTexture()
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D | AcceleratedImageBufferSurface.h | 48 virtual Platform3DObject getBackingTexture() const OVERRIDE;
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D | WebGLImageBufferSurface.h | 50 virtual Platform3DObject getBackingTexture() const OVERRIDE;
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D | AcceleratedImageBufferSurface.cpp | 52 Platform3DObject AcceleratedImageBufferSurface::getBackingTexture() const in getBackingTexture()
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/ |
D | GraphicsContext3D.h | 212 void attachShader(Platform3DObject program, Platform3DObject shader); 213 void bindAttribLocation(Platform3DObject, GC3Duint index, const String& name); 214 void bindBuffer(GC3Denum target, Platform3DObject); 215 void bindFramebuffer(GC3Denum target, Platform3DObject); 216 void bindRenderbuffer(GC3Denum target, Platform3DObject); 217 void bindTexture(GC3Denum target, Platform3DObject); 234 void compileShader(Platform3DObject); 244 void detachShader(Platform3DObject, Platform3DObject); 254 …rRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, Platform3DObject); 255 …Texture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, Platform3DObject, GC3Dint leve… [all …]
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D | Extensions3D.h | 253 Platform3DObject createVertexArrayOES(); 254 void deleteVertexArrayOES(Platform3DObject); 255 GC3Dboolean isVertexArrayOES(Platform3DObject); 256 void bindVertexArrayOES(Platform3DObject); 259 String getTranslatedShaderSourceANGLE(Platform3DObject); 265 …void copyTextureCHROMIUM(GC3Denum, Platform3DObject, Platform3DObject, GC3Dint, GC3Denum, GC3Denum… 296 Platform3DObject createQueryEXT(); 297 void deleteQueryEXT(Platform3DObject); 298 GC3Dboolean isQueryEXT(Platform3DObject); 299 void beginQueryEXT(GC3Denum, Platform3DObject); [all …]
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D | GraphicsContext3D.cpp | 52 Platform3DObject* frameBufferId, int* width, int* height) in getDrawingParameters() 291 DELEGATE_TO_WEBCONTEXT_2(attachShader, Platform3DObject, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_R() 293 void GraphicsContext3D::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& … in DELEGATE_TO_WEBCONTEXT_R() 298 DELEGATE_TO_WEBCONTEXT_2(bindBuffer, GC3Denum, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_2() argument 299 DELEGATE_TO_WEBCONTEXT_2(bindFramebuffer, GC3Denum, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_2() 300 DELEGATE_TO_WEBCONTEXT_2(bindRenderbuffer, GC3Denum, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_2() 301 DELEGATE_TO_WEBCONTEXT_2(bindTexture, GC3Denum, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_2() 322 DELEGATE_TO_WEBCONTEXT_1(compileShader, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_4() 332 DELEGATE_TO_WEBCONTEXT_2(detachShader, Platform3DObject, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_4() 342 DELEGATE_TO_WEBCONTEXT_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject) in DELEGATE_TO_WEBCONTEXT_4() [all …]
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D | Extensions3D.cpp | 96 Platform3DObject Extensions3D::createVertexArrayOES() in createVertexArrayOES() 101 void Extensions3D::deleteVertexArrayOES(Platform3DObject array) in deleteVertexArrayOES() 106 GC3Dboolean Extensions3D::isVertexArrayOES(Platform3DObject array) in isVertexArrayOES() 111 void Extensions3D::bindVertexArrayOES(Platform3DObject array) in bindVertexArrayOES() 116 String Extensions3D::getTranslatedShaderSourceANGLE(Platform3DObject shader) in getTranslatedShaderSourceANGLE() 141 Platform3DObject Extensions3D::createQueryEXT() in createQueryEXT() 146 void Extensions3D::deleteQueryEXT(Platform3DObject query) in deleteQueryEXT() 151 GC3Dboolean Extensions3D::isQueryEXT(Platform3DObject query) in isQueryEXT() 156 void Extensions3D::beginQueryEXT(GC3Denum target, Platform3DObject query) in beginQueryEXT() 171 void Extensions3D::getQueryObjectuivEXT(Platform3DObject query, GC3Denum pname, GC3Duint* params) in getQueryObjectuivEXT() [all …]
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D | ImageBuffer.h | 106 …bool copyToPlatformTexture(GraphicsContext3D&, Platform3DObject, GC3Denum, GC3Denum, GC3Dint, bool… 108 Platform3DObject getBackingTexture();
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D | GraphicsTypes3D.h | 51 typedef GC3Duint Platform3DObject; typedef
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/ |
D | FECustomFilter.h | 68 void drawFilterMesh(Platform3DObject inputTexture); 88 Platform3DObject m_inputTexture; 89 Platform3DObject m_frameBuffer; 90 Platform3DObject m_depthBuffer; 91 Platform3DObject m_destTexture; 94 Platform3DObject m_multisampleFrameBuffer; 95 Platform3DObject m_multisampleRenderBuffer; 96 Platform3DObject m_multisampleDepthBuffer;
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D | CustomFilterCompiledProgram.cpp | 53 Platform3DObject vertexShader = compileShader(GL_VERTEX_SHADER, validatedVertexShader); in CustomFilterCompiledProgram() 57 Platform3DObject fragmentShader = compileShader(GL_FRAGMENT_SHADER, validatedFragmentShader); in CustomFilterCompiledProgram() 76 Platform3DObject CustomFilterCompiledProgram::compileShader(GC3Denum shaderType, const String& shad… in compileShader() 80 Platform3DObject shader = m_context->createShader(shaderType); in compileShader() 96 Platform3DObject CustomFilterCompiledProgram::linkProgram(Platform3DObject vertexShader, Platform3D… in linkProgram() 98 Platform3DObject program = m_context->createProgram(); in linkProgram()
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D | CustomFilterCompiledProgram.h | 67 Platform3DObject program() const { return m_program; } in program() 71 Platform3DObject compileShader(GC3Denum shaderType, const String& shaderString); 72 Platform3DObject linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader); 76 Platform3DObject m_program;
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D | CustomFilterMesh.h | 50 Platform3DObject verticesBufferObject() const { return m_verticesBufferObject; } in verticesBufferObject() 53 Platform3DObject elementsBufferObject() const { return m_elementsBufferObject; } in elementsBufferObject() 64 Platform3DObject m_verticesBufferObject; 67 Platform3DObject m_elementsBufferObject;
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D | CustomFilterRenderer.h | 62 void draw(Platform3DObject, const IntSize&); 80 void bindProgramAndBuffers(Platform3DObject inputTexture);
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
D | WebGLObject.h | 42 Platform3DObject object() const { return m_object; } in object() 64 void setObject(Platform3DObject); 67 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) = 0; 76 Platform3DObject m_object;
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D | WebGLDrawBuffers.cpp | 115 Platform3DObject fbo = context->createFramebuffer(); in satisfiesWebGLRequirements() 124 Platform3DObject depthStencil = 0; in satisfiesWebGLRequirements() 130 Platform3DObject depth = 0; in satisfiesWebGLRequirements() 137 Vector<Platform3DObject> colors; in satisfiesWebGLRequirements() 141 Platform3DObject color = context->createTexture(); in satisfiesWebGLRequirements()
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D | WebGLBuffer.h | 50 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
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D | WebGLShader.cpp | 53 void WebGLShader::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object) in deleteObjectImpl()
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D | WebGLShader.h | 49 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
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D | WebGLObject.cpp | 43 void WebGLObject::setObject(Platform3DObject object) in setObject()
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D | WebGLBuffer.cpp | 52 void WebGLBuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object) in deleteObjectImpl()
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D | WebGLRenderbuffer.cpp | 56 void WebGLRenderbuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object) in deleteObjectImpl()
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