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Searched refs:PreAllocated (Results 1 – 1 of 1) sorted by relevance

/external/llvm/include/llvm/CodeGen/
DMachineFrameInfo.h115 bool PreAllocated; member
120 isSpillSlot(isSS), MayNeedSP(NSP), Alloca(Val), PreAllocated(false) {} in StackObject()
297 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; in mapLocalFrameObject()
342 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; in isObjectPreAllocated()