/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | Program.cpp | 247 mProgramBinary.set(new ProgramBinary(mRenderer)); in link() 293 ProgramBinary* Program::getProgramBinary() in getProgramBinary() 304 mProgramBinary.set(new ProgramBinary(mRenderer)); in setProgramBinary() 336 ProgramBinary *programBinary = mProgramBinary.get(); in getProgramBinaryLength() 389 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttribute() 413 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttributeCount() 426 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttributeMaxLength() 439 ProgramBinary *programBinary = getProgramBinary(); in getActiveUniform() 463 ProgramBinary *programBinary = getProgramBinary(); in getActiveUniformCount() 476 ProgramBinary *programBinary = getProgramBinary(); in getActiveUniformMaxLength() [all …]
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D | ProgramBinary.cpp | 47 unsigned int ProgramBinary::mCurrentSerial = 1; 49 ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSer… in ProgramBinary() function in gl::ProgramBinary 77 ProgramBinary::~ProgramBinary() in ~ProgramBinary() 95 unsigned int ProgramBinary::getSerial() const in getSerial() 100 unsigned int ProgramBinary::issueSerial() in issueSerial() 105 rx::ShaderExecutable *ProgramBinary::getPixelExecutable() in getPixelExecutable() 110 rx::ShaderExecutable *ProgramBinary::getVertexExecutable() in getVertexExecutable() 115 rx::ShaderExecutable *ProgramBinary::getGeometryExecutable() in getGeometryExecutable() 120 GLuint ProgramBinary::getAttributeLocation(const char *name) in getAttributeLocation() 136 int ProgramBinary::getSemanticIndex(int attributeIndex) in getSemanticIndex() [all …]
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D | Program.h | 30 class ProgramBinary; variable 81 ProgramBinary *getProgramBinary(); 116 BindingPointer<ProgramBinary> mProgramBinary;
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D | ProgramBinary.h | 57 class ProgramBinary : public RefCountObject 60 explicit ProgramBinary(rx::Renderer *renderer); 61 ~ProgramBinary(); 123 DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
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D | Shader.h | 53 friend class ProgramBinary; variable 150 friend class ProgramBinary; variable
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D | Context.h | 48 class ProgramBinary; variable 333 ProgramBinary *getCurrentProgramBinary(); 473 BindingPointer<ProgramBinary> mCurrentProgramBinary;
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D | libGLESv2.cpp | 2972 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetAttribLocation() 4014 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetnUniformfvEXT() 4054 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetUniformfv() 4100 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetnUniformivEXT() 4140 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetUniformiv() 4187 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetUniformLocation() 6009 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); in glUniform1fv() 6052 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); in glUniform1iv() 6097 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); in glUniform2fv() 6142 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); in glUniform2iv() [all …]
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D | Context.cpp | 1152 ProgramBinary *Context::getCurrentProgramBinary() in getCurrentProgramBinary() 1790 ProgramBinary *programBinary = getCurrentProgramBinary(); in applyShaders() 1813 ProgramBinary *programBinary = getCurrentProgramBinary(); in applyTextures() 1980 ProgramBinary *programBinary = getCurrentProgramBinary(); in drawArrays() 2033 ProgramBinary *programBinary = getCurrentProgramBinary(); in drawElements()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | VertexDataManager.h | 19 class ProgramBinary; variable 49 …GLenum prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GL…
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D | InputLayoutCache.h | 18 class ProgramBinary; variable 36 gl::ProgramBinary *programBinary);
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D | Renderer.h | 41 class ProgramBinary; variable 132 virtual void applyShaders(gl::ProgramBinary *programBinary) = 0; 133 … virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0; 135 …virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttri…
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D | VertexDeclarationCache.h | 28 …ation(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary…
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D | Renderer9.h | 85 virtual void applyShaders(gl::ProgramBinary *programBinary); 86 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray); 88 …virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttri…
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D | Renderer11.h | 72 virtual void applyShaders(gl::ProgramBinary *programBinary); 73 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray); 74 …virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttri…
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D | VertexDeclarationCache.cpp | 46 …ation(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary… in applyDeclaration()
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D | InputLayoutCache.cpp | 74 gl::ProgramBinary *programBinary) in applyVertexBuffers()
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D | VertexDataManager.cpp | 95 GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary … in prepareVertexData()
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D | Renderer9.cpp | 1379 GLenum Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAtt… in applyVertexBuffer() 1691 void Renderer9::applyShaders(gl::ProgramBinary *programBinary) in applyShaders() 1714 void Renderer9::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) in applyUniforms()
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D | Renderer11.cpp | 1041 GLenum Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAt… in applyVertexBuffer() 1347 void Renderer11::applyShaders(gl::ProgramBinary *programBinary) in applyShaders() 1391 void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) in applyUniforms()
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/external/chromium_org/gpu/command_buffer/service/ |
D | memory_program_cache_unittest.cc | 50 void ProgramBinary(GLuint program, in ProgramBinary() function in gpu::gles2::ProgramBinaryEmulator 160 ProgramBinary(program_id, in SetExpectationsForLoadLinkedProgram() 164 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::ProgramBinary)); in SetExpectationsForLoadLinkedProgram() 174 ProgramBinary(program_id, in SetExpectationsForLoadLinkedProgramFailure() 178 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::ProgramBinary)); in SetExpectationsForLoadLinkedProgramFailure()
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/external/chromium_org/third_party/angle/src/ |
D | build_angle.gypi | 262 'libGLESv2/ProgramBinary.cpp', 263 'libGLESv2/ProgramBinary.h',
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1310 #define glProgramBinary MANGLE(ProgramBinary)
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/external/chromium_org/third_party/mesa/src/include/GL/ |
D | gl_mangle.h | 1310 #define glProgramBinary MANGLE(ProgramBinary)
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