Searched refs:RecreateLayer (Results 1 – 10 of 10) sorted by relevance
24 ui::Layer* layer = view->RecreateLayer(); in RecreateViewLayers()100 ui::Layer* old_layer = window->RecreateLayer(); in RecreateWindowLayers()
177 ui::Layer* layer = view->RecreateLayer(); in AcquireAllViewLayers()
161 scoped_layer.reset(bubble_view_->RecreateLayer()); in UpdateView()
93 ui::Layer* RecreateLayer() WARN_UNUSED_RESULT;
1986 TEST_F(WindowTest, RecreateLayer) { in TEST_F() argument2001 scoped_ptr<ui::Layer> old_layer(w.RecreateLayer()); in TEST_F()2016 scoped_ptr<ui::Layer> old_layer(w->RecreateLayer()); in TEST_F()2032 scoped_ptr<ui::Layer>doubly_acquired_layer(w->RecreateLayer()); in TEST_F()
314 ui::Layer* Window::RecreateLayer() { in RecreateLayer() function in aura::Window
331 ui::Layer* RecreateLayer() WARN_UNUSED_RESULT;
3502 scoped_ptr<ui::Layer> layer2(c1->RecreateLayer()); in TEST_F()3515 scoped_ptr<ui::Layer> old_layer(v->RecreateLayer()); in TEST_F()3538 scoped_ptr<ui::Layer> v1_old_layer(v1->RecreateLayer()); in TEST_F()3570 scoped_ptr<ui::Layer> v1_old_layer(v1->RecreateLayer()); in TEST_F()
519 ui::Layer* View::RecreateLayer() { in RecreateLayer() function in views::View
1084 layer.reset(view->RecreateLayer()); in AnimationBetweenRows()