Searched refs:RotateAbout (Results 1 – 8 of 8) sorted by relevance
/external/chromium_org/ui/gfx/ |
D | transform_unittest.cc | 726 to.RotateAbout(axes[index], 90); in TEST() 731 expected.RotateAbout(axes[index], 90 * t); in TEST() 750 from1.RotateAbout(axes[index], 130.0); in TEST() 752 to1.RotateAbout(axes[index], 175.0); in TEST() 755 from2.RotateAbout(axes[index], 140.0); in TEST() 757 to2.RotateAbout(axes[index], 185.0); in TEST() 764 expected1.RotateAbout(axes[index], 130.0 + 45.0 * t); in TEST() 767 expected2.RotateAbout(axes[index], 140.0 + 45.0 * t); in TEST() 786 to.RotateAbout(axes[index], 180.0); in TEST() 794 expected1.RotateAbout(axes[index], 180.0 * t); in TEST() [all …]
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D | transform.h | 86 void RotateAbout(const Vector3dF& axis, double degrees);
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D | interpolated_transform.cc | 190 result.RotateAbout(axis_, ValueBetween(t, start_degrees_, end_degrees_)); in InterpolateButDoNotCompose()
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D | transform.cc | 151 void Transform::RotateAbout(const Vector3dF& axis, double degrees) { in RotateAbout() function in gfx::Transform
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/external/chromium_org/webkit/renderer/compositor_bindings/ |
D | web_layer_impl_fixed_bounds_unittest.cc | 183 transform.RotateAbout(gfx::Vector3dF(33, 44, 55), 99); in TEST() 189 sublayer_transform.RotateAbout(gfx::Vector3dF(10, 30, 20), 88); in TEST()
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/external/chromium_org/cc/animation/ |
D | transform_operation.cc | 128 result->RotateAbout(gfx::Vector3dF(axis_x, axis_y, axis_z), in BlendTransformOperations() 276 from_transform.RotateAbout(axis, min_degrees); in BoundingBoxForArc() 278 to_transform.RotateAbout(axis, max_degrees); in BoundingBoxForArc() 358 rotation.RotateAbout(axis, RadiansToDegrees(radians)); in BoundingBoxForArc()
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D | transform_operations_unittest.cc | 171 expected.RotateAbout(gfx::Vector3dF(x, y, z), degrees); in TEST() 382 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180); in TEST() 412 matrix_from.RotateAbout(gfx::Vector3dF(0, 0, 1), 175); in TEST() 415 matrix_to.RotateAbout(gfx::Vector3dF(0, 1, 0), 175); in TEST() 435 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180); in TEST() 443 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), -180); in TEST() 451 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 540); in TEST() 592 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180); in TEST()
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D | transform_operations.cc | 122 to_add.matrix.RotateAbout(gfx::Vector3dF(x, y, z), degrees); in AppendRotate()
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