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Searched refs:RotateAbout (Results 1 – 8 of 8) sorted by relevance

/external/chromium_org/ui/gfx/
Dtransform_unittest.cc726 to.RotateAbout(axes[index], 90); in TEST()
731 expected.RotateAbout(axes[index], 90 * t); in TEST()
750 from1.RotateAbout(axes[index], 130.0); in TEST()
752 to1.RotateAbout(axes[index], 175.0); in TEST()
755 from2.RotateAbout(axes[index], 140.0); in TEST()
757 to2.RotateAbout(axes[index], 185.0); in TEST()
764 expected1.RotateAbout(axes[index], 130.0 + 45.0 * t); in TEST()
767 expected2.RotateAbout(axes[index], 140.0 + 45.0 * t); in TEST()
786 to.RotateAbout(axes[index], 180.0); in TEST()
794 expected1.RotateAbout(axes[index], 180.0 * t); in TEST()
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Dtransform.h86 void RotateAbout(const Vector3dF& axis, double degrees);
Dinterpolated_transform.cc190 result.RotateAbout(axis_, ValueBetween(t, start_degrees_, end_degrees_)); in InterpolateButDoNotCompose()
Dtransform.cc151 void Transform::RotateAbout(const Vector3dF& axis, double degrees) { in RotateAbout() function in gfx::Transform
/external/chromium_org/webkit/renderer/compositor_bindings/
Dweb_layer_impl_fixed_bounds_unittest.cc183 transform.RotateAbout(gfx::Vector3dF(33, 44, 55), 99); in TEST()
189 sublayer_transform.RotateAbout(gfx::Vector3dF(10, 30, 20), 88); in TEST()
/external/chromium_org/cc/animation/
Dtransform_operation.cc128 result->RotateAbout(gfx::Vector3dF(axis_x, axis_y, axis_z), in BlendTransformOperations()
276 from_transform.RotateAbout(axis, min_degrees); in BoundingBoxForArc()
278 to_transform.RotateAbout(axis, max_degrees); in BoundingBoxForArc()
358 rotation.RotateAbout(axis, RadiansToDegrees(radians)); in BoundingBoxForArc()
Dtransform_operations_unittest.cc171 expected.RotateAbout(gfx::Vector3dF(x, y, z), degrees); in TEST()
382 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180); in TEST()
412 matrix_from.RotateAbout(gfx::Vector3dF(0, 0, 1), 175); in TEST()
415 matrix_to.RotateAbout(gfx::Vector3dF(0, 1, 0), 175); in TEST()
435 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180); in TEST()
443 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), -180); in TEST()
451 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 540); in TEST()
592 expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180); in TEST()
Dtransform_operations.cc122 to_add.matrix.RotateAbout(gfx::Vector3dF(x, y, z), degrees); in AppendRotate()