Searched refs:SAMPLER_PIXEL (Results 1 – 5 of 5) sorted by relevance
26 SAMPLER_PIXEL, enumerator
148 case SAMPLER_PIXEL: in getUsedSamplerRange()181 case SAMPLER_PIXEL: in getSamplerMapping()214 case SAMPLER_PIXEL: in getSamplerTextureType()
1800 applyTextures(SAMPLER_PIXEL); in applyTextures()1818 …int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexText… in applyTextures()
756 …bool *forceSetSamplers = (type == gl::SAMPLER_PIXEL) ? mForceSetPixelSamplerStates : mForceSetVert… in setSamplerState()757 …gl::SamplerState *appliedSamplers = (type == gl::SAMPLER_PIXEL) ? mCurPixelSamplerStates: mCurVert… in setSamplerState()761 int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0; in setSamplerState()785 int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0; in setTexture()791 …unsigned int *appliedSerials = (type == gl::SAMPLER_PIXEL) ? mCurPixelTextureSerials : mCurVertexT… in setTexture()
532 if (type == gl::SAMPLER_PIXEL) in setSamplerState()608 if (type == gl::SAMPLER_PIXEL) in setTexture()935 setTexture(gl::SAMPLER_PIXEL, pixelSerialIndex, NULL); in applyRenderTarget()