Searched refs:SDL_AUDIO_PAUSED (Results 1 – 4 of 4) sorted by relevance
183 SDL_AUDIO_PAUSED enumerator
593 if(CEpocAudio::Current(thisdevice).SetPause(SDL_GetAudioStatus() == SDL_AUDIO_PAUSED))
580 status = SDL_AUDIO_PAUSED; in SDL_GetAudioStatus()
371 SDL_AUDIO_PAUSED