Searched refs:SDL_LoadBMP (Results 1 – 13 of 13) sorted by relevance
138 bmp = SDL_LoadBMP("sample.bmp"); in RunModeTests()167 bmpcc = SDL_LoadBMP("sample.bmp"); in RunModeTests()263 bmp = SDL_LoadBMP("sample.bmp"); in RunModeTests()300 bmpcc = SDL_LoadBMP("sample.bmp"); in RunModeTests()
257 image = SDL_LoadBMP(LOGO_FILE); in DrawLogoCursor()316 image = SDL_LoadBMP(LOGO_FILE); in DrawLogoTexture()389 temp = SDL_LoadBMP(LOGO_FILE); in DrawLogoBlit()
128 image = SDL_LoadBMP("sample.bmp"); in main()
34 icon = SDL_LoadBMP(file); in LoadIconSurface()
36 sprite = SDL_LoadBMP(file); in LoadSprite()
178 if((boat[0] = SDL_LoadBMP("sail.bmp")) == NULL) in main()
73 icon = SDL_LoadBMP(file); in LoadIconSurface()
35 picture = SDL_LoadBMP(bmpfile); in DrawPict()
272 bmp = SDL_LoadBMP("sample.bmp"); in setup_test()
186 sprite = SDL_LoadBMP(file); in LoadSprite()
484 pic = SDL_LoadBMP(bmpfile); in main()
592 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) macro
601 free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP()