Searched refs:SH_OBJECT_CODE (Results 1 – 6 of 6) sorted by relevance
196 …bool validateSuccess = ShCompile(compiler, shaderSourceStrings, 1, SH_OBJECT_CODE | SH_VARIABLES |… in compileShaderSource()198 …bool validateSuccess = ShCompile(compiler, shaderSourceStrings, 1, SH_OBJECT_CODE | SH_ATTRIBUTES_… in compileShaderSource()
85 case 'o': compileOptions |= SH_OBJECT_CODE; break; in main()166 if (compiled && (compileOptions & SH_OBJECT_CODE)) { in main()
139 SH_OBJECT_CODE = 0x0004, enumerator
155 SH_OBJECT_CODE | SH_VARIABLES | in GetCompileOptions()
218 if (success && (compileOptions & SH_OBJECT_CODE)) in compile()
361 int compileOptions = SH_OBJECT_CODE; in compileToHLSL()