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Searched refs:SH_OBJECT_CODE (Results 1 – 6 of 6) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/platform/graphics/angle/
DANGLEPlatformBridge.cpp196 …bool validateSuccess = ShCompile(compiler, shaderSourceStrings, 1, SH_OBJECT_CODE | SH_VARIABLES |… in compileShaderSource()
198 …bool validateSuccess = ShCompile(compiler, shaderSourceStrings, 1, SH_OBJECT_CODE | SH_ATTRIBUTES_… in compileShaderSource()
/external/chromium_org/third_party/angle/samples/translator/
Dtranslator.cpp85 case 'o': compileOptions |= SH_OBJECT_CODE; break; in main()
166 if (compiled && (compileOptions & SH_OBJECT_CODE)) { in main()
/external/chromium_org/third_party/angle/include/GLSLANG/
DShaderLang.h139 SH_OBJECT_CODE = 0x0004, enumerator
/external/chromium_org/gpu/command_buffer/service/
Dshader_translator.cc155 SH_OBJECT_CODE | SH_VARIABLES | in GetCompileOptions()
/external/chromium_org/third_party/angle/src/compiler/
DCompiler.cpp218 if (success && (compileOptions & SH_OBJECT_CODE)) in compile()
/external/chromium_org/third_party/angle/src/libGLESv2/
DShader.cpp361 int compileOptions = SH_OBJECT_CODE; in compileToHLSL()