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Searched refs:SH_VERTEX_SHADER (Results 1 – 13 of 13) sorted by relevance

/external/chromium_org/gpu/command_buffer/service/
Dshader_translator_unittest.cc29 SH_VERTEX_SHADER, SH_GLES2_SPEC, &resources, in SetUp()
233 SH_VERTEX_SHADER, SH_GLES2_SPEC, &resources, in TEST_F()
242 SH_VERTEX_SHADER, SH_GLES2_SPEC, &resources, in TEST_F()
Dshader_translator.cc132 DCHECK(shader_type == SH_FRAGMENT_SHADER || shader_type == SH_VERTEX_SHADER); in Init()
Dgles2_cmd_decoder.cc2707 SH_VERTEX_SHADER, shader_spec, &resources, in InitializeShaderTranslator()
/external/chromium_org/third_party/angle/samples/translator/
Dtranslator.cpp141 case SH_VERTEX_SHADER: in main()
144 SH_VERTEX_SHADER, spec, output, &resources); in main()
257 if (strncmp(ext, ".vert", 4) == 0) return SH_VERTEX_SHADER; in FindShaderType()
/external/chromium_org/third_party/angle/src/compiler/
DCompiler.cpp94 maxUniformVectors = (shaderType == SH_VERTEX_SHADER) ? in Init()
193 if (success && shaderType == SH_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION)) { in compile()
257 case SH_VERTEX_SHADER: in InitBuiltInSymbolTable()
DInitialize.cpp379 if(type == SH_VERTEX_SHADER) in InsertBuiltInFunctions()
453 case SH_VERTEX_SHADER: in IdentifyBuiltIns()
521 case SH_VERTEX_SHADER: in IdentifyBuiltIns()
DValidateLimitations.cpp504 bool skip = (mShaderType == SH_VERTEX_SHADER) && in validateIndexing()
Dglslang.y108 if (context->shaderType != SH_VERTEX_SHADER) { \
1372 if (context->shaderType == SH_VERTEX_SHADER)
1380 if (context->shaderType == SH_VERTEX_SHADER)
Dglslang_tab.cpp330 if (context->shaderType != SH_VERTEX_SHADER) { \
3709 if (context->shaderType == SH_VERTEX_SHADER)
3721 if (context->shaderType == SH_VERTEX_SHADER)
/external/chromium_org/third_party/WebKit/Source/platform/graphics/angle/
DANGLEPlatformBridge.h37 SHADER_TYPE_VERTEX = SH_VERTEX_SHADER,
DANGLEPlatformBridge.cpp177 …m_vertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, m_shaderSpec, m_shaderOutput, &m_resource… in compileShaderSource()
/external/chromium_org/third_party/angle/include/GLSLANG/
DShaderLang.h50 SH_VERTEX_SHADER = 0x8B31 enumerator
/external/chromium_org/third_party/angle/src/libGLESv2/
DShader.cpp253 … mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); in initializeCompiler()