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Searched refs:SamplerType (Results 1 – 16 of 16) sorted by relevance

/external/chromium_org/cc/output/
Dshader.h34 enum SamplerType { enum
357 TexCoordPrecision precision, SamplerType sampler) const;
363 TexCoordPrecision precision, SamplerType sampler) const;
370 TexCoordPrecision precision, SamplerType sampler) const;
377 TexCoordPrecision precision, SamplerType sampler) const;
383 TexCoordPrecision precision, SamplerType sampler) const;
390 TexCoordPrecision precision, SamplerType sampler) const;
396 TexCoordPrecision precision, SamplerType sampler) const;
402 TexCoordPrecision precision, SamplerType sampler) const;
409 TexCoordPrecision precision, SamplerType sampler) const;
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Dshader.cc99 SamplerType requested_type, std::string shader_string) { in SetFragmentSamplerType()
701 TexCoordPrecision precision, SamplerType sampler) const { in GetShaderString()
705 uniform SamplerType s_texture; in GetShaderString()
715 TexCoordPrecision precision, SamplerType sampler) const { in GetShaderString()
719 uniform SamplerType s_texture; in GetShaderString()
736 TexCoordPrecision precision, SamplerType sampler) const { in GetShaderString()
741 uniform SamplerType s_texture; in GetShaderString()
750 TexCoordPrecision precision, SamplerType sampler) const { in GetShaderString()
755 uniform SamplerType s_texture; in GetShaderString()
793 TexCoordPrecision precision, SamplerType sampler) const { in GetShaderString()
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Dgl_renderer.h306 TexCoordPrecision precision, SamplerType sampler);
308 TexCoordPrecision precision, SamplerType sampler);
310 TexCoordPrecision precision, SamplerType sampler);
312 TexCoordPrecision precision, SamplerType sampler);
314 TexCoordPrecision precision, SamplerType sampler);
316 TexCoordPrecision precision, SamplerType sampler);
Dprogram_binding.h61 SamplerType sampler) { in Initialize()
Dgl_renderer.cc114 SamplerType SamplerTypeFromTextureTarget(GLenum target) { in SamplerTypeFromTextureTarget()
1458 SamplerType sampler = in DrawContentQuad()
2734 SamplerType sampler) { in GetTileProgram()
2750 SamplerType sampler) { in GetTileProgramOpaque()
2766 SamplerType sampler) { in GetTileProgramAA()
2782 SamplerType sampler) { in GetTileProgramSwizzle()
2798 SamplerType sampler) { in GetTileProgramSwizzleOpaque()
2815 SamplerType sampler) { in GetTileProgramSwizzleAA()
Dgl_renderer_unittest.cc120 SamplerType sampler) { in TestShadersWithSamplerType()
/external/chromium_org/third_party/angle/src/libGLESv2/
DProgramBinary.h70 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
71 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
72 GLint getUsedSamplerRange(SamplerType type);
Dangletypes.h24 enum SamplerType enum
DContext.h410 void applyTextures(SamplerType type);
DProgramBinary.cpp144 GLint ProgramBinary::getUsedSamplerRange(SamplerType type) in getUsedSamplerRange()
175 GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex) in getSamplerMapping()
210 TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex) in getSamplerTextureType()
DContext.cpp1811 void Context::applyTextures(SamplerType type) in applyTextures()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DRenderer.h118 …virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
119 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
DRenderer9.h71 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
72 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
DRenderer11.h57 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
58 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
DRenderer9.cpp754 void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerSta… in setSamplerState()
783 void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture) in setTexture()
DRenderer11.cpp530 void Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerSt… in setSamplerState()
585 void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture) in setTexture()