Searched refs:SelectionInside (Results 1 – 9 of 9) sorted by relevance
486 (state == RenderObject::SelectionNone || state == RenderObject::SelectionInside))) in selectionState()550 …if (blockSelectionState != RenderObject::SelectionInside && blockSelectionState != RenderObject::S… in selectionTopAdjustedForPrecedingBlock()557 …if (lastLineSelectionState != RenderObject::SelectionInside && lastLineSelectionState != RenderObj… in selectionTopAdjustedForPrecedingBlock()
171 state = RenderObject::SelectionInside; in selectionState()187 RenderObject::SelectionInside : RenderObject::SelectionNone); in selectionState()792 if (renderer()->selectionState() == RenderObject::SelectionInside) { in selectionStartEnd()
595 if (s == SelectionInside) in isSelected()
1184 root->setHasSelectedChildren(state == SelectionInside); in setSelectionState()1574 if (selectionState() == SelectionInside) { in selectionRectForRepaint()
851 o->setSelectionStateIfNeeded(SelectionInside); in setSelection()
873 SelectionInside, // The object is fully encompassed by a selection run enumerator
2554 if (childState == SelectionEnd || childState == SelectionInside) in blockSelectionGaps()2643 leftGap = (state == RenderObject::SelectionInside) || in getSelectionGapInfo()2646 rightGap = (state == RenderObject::SelectionInside) || in getSelectionGapInfo()
73 if (state == SelectionInside && selectionState() != SelectionNone) in setSelectionState()
178 case RenderObject::SelectionInside: in appendContextSubtargetsForNode()