Searched refs:SelectionStart (Results 1 – 11 of 11) sorted by relevance
481 if ((boxState == RenderObject::SelectionStart && state == RenderObject::SelectionEnd) || in selectionState()482 (boxState == RenderObject::SelectionEnd && state == RenderObject::SelectionStart)) in selectionState()485 … ((boxState == RenderObject::SelectionStart || boxState == RenderObject::SelectionEnd) && in selectionState()488 else if (boxState == RenderObject::SelectionNone && state == RenderObject::SelectionStart) { in selectionState()557 …onState != RenderObject::SelectionInside && lastLineSelectionState != RenderObject::SelectionStart) in selectionTopAdjustedForPrecedingBlock()
152 …if (state == RenderObject::SelectionStart || state == RenderObject::SelectionEnd || state == Rende… in selectionState()162 …bool end = (state != RenderObject::SelectionStart && endPos > m_start && endPos <= lastSelectable); in selectionState()166 state = RenderObject::SelectionStart; in selectionState()170 (state == RenderObject::SelectionStart || endPos > lastSelectable)) in selectionState()797 if (renderer()->selectionState() == RenderObject::SelectionStart) in selectionStartEnd()
1161 if (state == SelectionStart || state == SelectionEnd || state == SelectionBoth) { in setSelectionState()1164 if (selectionState() == SelectionStart) { in setSelectionState()1580 if (selectionState() == SelectionStart) in selectionRectForRepaint()
600 if (s == SelectionStart) in isSelected()
841 start->setSelectionStateIfNeeded(SelectionStart); in setSelection()
872 …SelectionStart, // The object either contains the start of a selection run or is the start of a run enumerator
2464 bool containsStart = selectionState() == SelectionStart || selectionState() == SelectionBoth; in inlineSelectionGaps()2486 …if (!containsStart && !lastSelectedLine && selectionState() != SelectionStart && selectionState() … in inlineSelectionGaps()
76 if ((state == SelectionStart && selectionState() == SelectionEnd) in setSelectionState()77 || (state == SelectionEnd && selectionState() == SelectionStart)) in setSelectionState()
2561 if (paintsOwnSelection && (childState == SelectionStart || sawSelectionEnd)) in blockSelectionGaps()2645 (state == RenderObject::SelectionStart && !ltr); in getSelectionGapInfo()2647 (state == RenderObject::SelectionStart && ltr) || in getSelectionGapInfo()
2533 return st == SelectionStart || st == SelectionEnd || st == SelectionBoth; in isSelectionBorder()
182 case RenderObject::SelectionStart: in appendContextSubtargetsForNode()