Searched refs:SetHasTextForTesting (Results 1 – 2 of 2) sorted by relevance
85 void SetHasTextForTesting(bool has_text) { in SetHasTextForTesting() function
459 tile_version.SetHasTextForTesting(true); in TEST_P()471 tile_version.SetHasTextForTesting(true); in TEST_P()