Searched refs:TextureTarget (Results 1 – 21 of 21) sorted by relevance
249 surf->TextureTarget = val; in _eglParseSurfaceAttribList()323 surf->TextureTarget = EGL_NO_TEXTURE; in _eglInitSurface()375 *value = surface->TextureTarget; in _eglQuerySurface()508 if (surface->TextureTarget == EGL_NO_TEXTURE) { in _eglBindTexImage()
57 EGLenum TextureTarget; member
345 GLint TextureTarget; /** GLX_TEXTURE_1D_EXT, for example */ member
470 b->TextureTarget = 0; in create_xmesa_buffer()1072 b->TextureTarget = target; in XMesaCreatePixmapTextureBuffer()
2111 *value = xmbuf->TextureTarget; in glXQueryDrawable()
238 GLint TextureTarget; /** GLX_TEXTURE_1D_EXT, for example */ member
344 b->TextureTarget = 0; in create_xmesa_buffer()1114 b->TextureTarget = target; in XMesaCreatePixmapTextureBuffer()1682 switch (drawable->TextureTarget) { in XMesaBindTexImage()
2305 *value = xmbuf->TextureTarget; in Fake_glXQueryDrawable()
1011 switch (dri2_surf->base.TextureTarget) { in dri2_bind_tex_image()1043 switch (dri2_surf->base.TextureTarget) { in dri2_release_tex_image()
720 switch (gsurf->base.TextureTarget) { in egl_g3d_bind_tex_image()
316 /* TextureTarget */