Searched refs:ThrobAnimation (Results 1 – 19 of 19) sorted by relevance
13 ThrobAnimation::ThrobAnimation(AnimationDelegate* target) in ThrobAnimation() function in gfx::ThrobAnimation21 void ThrobAnimation::StartThrobbing(int cycles_til_stop) { in StartThrobbing()37 void ThrobAnimation::Reset() { in Reset()41 void ThrobAnimation::Reset(double value) { in Reset()46 void ThrobAnimation::Show() { in Show()51 void ThrobAnimation::Hide() { in Hide()56 void ThrobAnimation::SetSlideDuration(int duration) { in SetSlideDuration()60 void ThrobAnimation::Step(base::TimeTicks time_now) { in Step()79 void ThrobAnimation::ResetForSlide() { in ResetForSlide()
19 class GFX_EXPORT ThrobAnimation : public SlideAnimation {21 explicit ThrobAnimation(AnimationDelegate* target);22 virtual ~ThrobAnimation() {} in ~ThrobAnimation()64 DISALLOW_COPY_AND_ASSIGN(ThrobAnimation);
16 class ThrobAnimation; variable51 scoped_ptr<gfx::ThrobAnimation> animation_;
91 animation_.reset(new gfx::ThrobAnimation(this)); in Show()
26 class ThrobAnimation; variable109 ui::ThrobAnimation* pulse_animation() const { return pulse_animation_.get(); } in pulse_animation()192 scoped_ptr<ui::ThrobAnimation> pulse_animation_;
247 pulse_animation_.reset(new ui::ThrobAnimation(this)); in StartPulse()
14 class ThrobAnimation; variable126 scoped_ptr<gfx::ThrobAnimation> hover_animation_;
326 hover_animation_.reset(new gfx::ThrobAnimation(this)); in CustomButton()
41 gfx::ThrobAnimation animation_;
48 ui::ThrobAnimation animation_connecting_;
146 ui::ThrobAnimation animation_connecting_;
58 gfx::ThrobAnimation throb_animation_;
58 ui::ThrobAnimation throb_animation_;
36 class ThrobAnimation; variable429 scoped_ptr<ui::ThrobAnimation> mini_title_animation_;
529 mini_title_animation_.reset(new ui::ThrobAnimation(this)); in StartMiniTabTitleAnimation()
32 class ThrobAnimation; variable419 scoped_ptr<gfx::ThrobAnimation> mini_title_animation_;
598 mini_title_animation_.reset(new gfx::ThrobAnimation(this)); in StartMiniTabTitleAnimation()
93 gfx::ThrobAnimation& GetThrobAnimation() { in GetThrobAnimation()110 gfx::ThrobAnimation animation_;
612 gfx::ThrobAnimation* animation = new gfx::ThrobAnimation(this); in StartPulse()